
Worked on the PCSX2/pcsx2 repository to enhance the controller bindings user interface and address a critical UI state persistence issue. Delivered a comprehensive UI overhaul using C++ and the Qt framework, aligning controller slot labeling with multitap configurations for improved clarity and consistency across all ports. Refactored the ControllerBindingWidget and ControllerMacroWidget to render multitap slot names dynamically, removed non-user-facing translator comments for better readability, and polished macro window title formatting. Additionally, fixed a bug in the Game List UI to ensure user view preferences are reliably saved and reflected, even when the game list is empty, improving overall usability.
June 2026 — PCSX2/pcsx2: UI enhancements for controller bindings and a critical fix to preserve user UI preferences. Delivered a controller binding UI overhaul that aligns slot labeling with multitap slots, improves readability, and ensures consistency across ports; plus a bug fix that preserves and reflects the user's view preference even when the game list is empty. Technical highlights include Qt-based UI refactors for ControllerBindingWidget and ControllerMacroWidget to render Multitap slot names in titles using existing port/slot mapping utilities; removal of translator comments for clarity; and a persistence fix in the Game List UI that saves the selected view mode before early return and bases the toolbar state on the saved setting.
June 2026 — PCSX2/pcsx2: UI enhancements for controller bindings and a critical fix to preserve user UI preferences. Delivered a controller binding UI overhaul that aligns slot labeling with multitap slots, improves readability, and ensures consistency across ports; plus a bug fix that preserves and reflects the user's view preference even when the game list is empty. Technical highlights include Qt-based UI refactors for ControllerBindingWidget and ControllerMacroWidget to render Multitap slot names in titles using existing port/slot mapping utilities; removal of translator comments for clarity; and a persistence fix in the Game List UI that saves the selected view mode before early return and bases the toolbar state on the saved setting.

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