
Developed the foundational narrative game system for the Fireye04/cowpunk repository, focusing on establishing core gameplay mechanics such as money management, augments, and player progression. Leveraging skills in game development, interactive fiction, and narrative design, the work introduced early scenes and passages that enabled initial player interactions and character customization. Implemented using Twee and Twine, the project expanded the item catalog with starting weapons and augmentations, incorporating fame and humanity modifiers to enhance balance and progression. The approach emphasized incremental, testable delivery with iterative text refinements, resulting in a polished baseline and clear handoff points for future feature development.
In April 2025, delivered the foundation for a playable narrative experience in Fireye04/cowpunk. Implemented the core game state (money, augments) and early scenes/passages to enable progression and character customization, establishing the core loop. Expanded the item catalog with starting weapons and augmentations, introducing fame and humanity modifiers to enrich balance and progression. The work focused on building a solid, testable baseline with content polish and clear handoff points for future features. While no major defects were reported in this window, several commits included text refinements and iterative improvements that enhanced clarity and player experience.
In April 2025, delivered the foundation for a playable narrative experience in Fireye04/cowpunk. Implemented the core game state (money, augments) and early scenes/passages to enable progression and character customization, establishing the core loop. Expanded the item catalog with starting weapons and augmentations, introducing fame and humanity modifiers to enrich balance and progression. The work focused on building a solid, testable baseline with content polish and clear handoff points for future features. While no major defects were reported in this window, several commits included text refinements and iterative improvements that enhanced clarity and player experience.

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