
Charles Velez developed gameplay systems and user interfaces across multiple Unity-based repositories, including DGA-Team-Project-2024 and JacobSeto/DGA-Summer-Project-2025. He engineered features such as tilemap-driven level design, drift mechanics, and robust end-of-game flows, using C# and C++ to ensure maintainable, scalable code. His work included implementing camera systems, input handling, and networked UI elements, with a focus on code readability and asset management. By integrating animation, audio management, and physics programming, Charles improved player experience and stability. He consistently addressed bugs and refined core systems, demonstrating depth in game development and a methodical approach to feature delivery.

August 2025 monthly summary for JacobSeto/DGA-Summer-Project-2025. Delivered two user-facing features, stabilized runtime behavior, and tightened startup reliability. Notable outcomes include enhanced player-monkey interaction via a mid-air re-throw mechanic, a persistent volume control for improved audio UX, and several fixes that reduce startup friction and improve runtime stability. These changes drive engagement, reduce debugging time, and promote a smoother onboarding experience for players.
August 2025 monthly summary for JacobSeto/DGA-Summer-Project-2025. Delivered two user-facing features, stabilized runtime behavior, and tightened startup reliability. Notable outcomes include enhanced player-monkey interaction via a mid-air re-throw mechanic, a persistent volume control for improved audio UX, and several fixes that reduce startup friction and improve runtime stability. These changes drive engagement, reduce debugging time, and promote a smoother onboarding experience for players.
July 2025 monthly summary for JacobSeto/DGA-Summer-Project-2025. Delivered core Zookeeper functionality, optimized counting, enhanced movement mechanics, improved win state handling, and additional UX assets, driving gameplay quality and stability while enabling cleaner analytics and future growth.
July 2025 monthly summary for JacobSeto/DGA-Summer-Project-2025. Delivered core Zookeeper functionality, optimized counting, enhanced movement mechanics, improved win state handling, and additional UX assets, driving gameplay quality and stability while enabling cleaner analytics and future growth.
May 2025 monthly summary: Delivered a broad set of gameplay and UI improvements across two repositories, with a strong focus on playability, user experience, and monetization readiness. Key features delivered include moves across UI and gameplay: Moving Platform Improvements (correct animation placement and platform update logic), BuildPhase UI Scene Update (alignment with current UI structure), Settings UI and Scene Completion (complete/refine settings screens and related scenes), Credits System Added (introduced a credits tracking system) and Credits Section completion, Help System Enhancements (Help scene, assets, and related text completed), Asset Management Updates (pipeline improvements for assets), UI Progress Bar Position Update (local player progress bar moved to the top for visibility), UI Buttons and Controls (Jump/Glide buttons for gameplay), and related UI refinements such as Bounds Fix. Major bugs fixed include Ready Icon UI bug fixes, Timer Bug Fix, and potential out-of-bounds issues addressed. The overall impact includes a smoother gameplay experience, clearer user guidance, and a more robust asset/scene pipeline, along with reliable earnings tracking for users. Technologies/skills demonstrated include C++ (notably BuildPhaseUIScene.cpp), UI/UX scripting and scene management, asset workflow improvements, and feature-driven code integration across two repositories.
May 2025 monthly summary: Delivered a broad set of gameplay and UI improvements across two repositories, with a strong focus on playability, user experience, and monetization readiness. Key features delivered include moves across UI and gameplay: Moving Platform Improvements (correct animation placement and platform update logic), BuildPhase UI Scene Update (alignment with current UI structure), Settings UI and Scene Completion (complete/refine settings screens and related scenes), Credits System Added (introduced a credits tracking system) and Credits Section completion, Help System Enhancements (Help scene, assets, and related text completed), Asset Management Updates (pipeline improvements for assets), UI Progress Bar Position Update (local player progress bar moved to the top for visibility), UI Buttons and Controls (Jump/Glide buttons for gameplay), and related UI refinements such as Bounds Fix. Major bugs fixed include Ready Icon UI bug fixes, Timer Bug Fix, and potential out-of-bounds issues addressed. The overall impact includes a smoother gameplay experience, clearer user guidance, and a more robust asset/scene pipeline, along with reliable earnings tracking for users. Technologies/skills demonstrated include C++ (notably BuildPhaseUIScene.cpp), UI/UX scripting and scene management, asset workflow improvements, and feature-driven code integration across two repositories.
Month: 2025-04 – Delivered a set of feature-rich gameplay enhancements, UI improvements, and stability fixes across two repositories. Focused on delivering business value through tangible player-facing features, robust state management, and beta-readiness. Highlights include input handling (Timer and Joystick), inventory and UI systems, animation and camera polish, and networked progress synchronization, supported by stability fixes to bounds, timer behavior, and asset management.
Month: 2025-04 – Delivered a set of feature-rich gameplay enhancements, UI improvements, and stability fixes across two repositories. Focused on delivering business value through tangible player-facing features, robust state management, and beta-readiness. Highlights include input handling (Timer and Joystick), inventory and UI systems, animation and camera polish, and networked progress synchronization, supported by stability fixes to bounds, timer behavior, and asset management.
March 2025 monthly summary highlighting key features delivered, major bug fixes, overall impact, and technologies demonstrated across two repositories. Focused on UI/UX quality, gameplay polish, and multiplayer readiness to drive engagement and ease of maintenance.
March 2025 monthly summary highlighting key features delivered, major bug fixes, overall impact, and technologies demonstrated across two repositories. Focused on UI/UX quality, gameplay polish, and multiplayer readiness to drive engagement and ease of maintenance.
February 2025 monthly summary focusing on delivering gameplay quality improvements and camera UX across two repos, with notable features around invincibility feedback, drift mechanics, and camera movement/stability. No standalone major bugs reported this month; however, several fixes were incorporated within feature work to improve input stability and user experience. The changes lay groundwork for a smoother build phase and more maintainable camera code.
February 2025 monthly summary focusing on delivering gameplay quality improvements and camera UX across two repos, with notable features around invincibility feedback, drift mechanics, and camera movement/stability. No standalone major bugs reported this month; however, several fixes were incorporated within feature work to improve input stability and user experience. The changes lay groundwork for a smoother build phase and more maintainable camera code.
December 2024 monthly summary for cornelldga/DGA-Team-Project-2024. Delivered core gameplay enhancements and system improvements that strengthen player experience, game object management, and maintainability. Achievements include refined gameplay mechanics and vehicle control, invincibility frames and protection mechanics with prefab updates, and TagManager expansion for new object tags, backed by targeted commits enabling QA readiness and smoother future iterations.
December 2024 monthly summary for cornelldga/DGA-Team-Project-2024. Delivered core gameplay enhancements and system improvements that strengthen player experience, game object management, and maintainability. Achievements include refined gameplay mechanics and vehicle control, invincibility frames and protection mechanics with prefab updates, and TagManager expansion for new object tags, backed by targeted commits enabling QA readiness and smoother future iterations.
November 2024 did foundational work to enable scalable level design, robust end-of-game flow, and extended gameplay modes for the DGA-Team-Project-2024. The month delivered concrete features, stability improvements, and a cleaner codebase aimed at enabling rapid iteration and future tile-based content, with strong business value in user experience and development velocity.
November 2024 did foundational work to enable scalable level design, robust end-of-game flow, and extended gameplay modes for the DGA-Team-Project-2024. The month delivered concrete features, stability improvements, and a cleaner codebase aimed at enabling rapid iteration and future tile-based content, with strong business value in user experience and development velocity.
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