EXCEEDS logo
Exceeds
Cinder66

PROFILE

Cinder66

Over three months, Vera contributed to MBII/TextAssets by delivering 34 gameplay features and resolving 9 bugs, focusing on character balance, class design, and combat mechanics. She implemented balance adjustments and new abilities for multiple classes, such as Saboteur, IG-88, and Cal Kestis, using C and C++ for data-driven configuration management. Her work included targeted bug fixes, performance tuning, and documentation updates to maintain gameplay stability and clarity. Vera’s approach emphasized commit traceability and well-scoped changes, enabling efficient regression testing. The depth of her contributions reflects strong proficiency in game development, attribute management, and mechanics balancing within collaborative environments.

Overall Statistics

Feature vs Bugs

79%Features

Repository Contributions

60Total
Bugs
9
Commits
60
Features
34
Lines of code
2,550
Activity Months3

Your Network

14 people

Work History

March 2026

11 Commits • 2 Features

Mar 1, 2026

March 2026 MBII/TextAssets: Implemented a major balance pass and targeted bug fixes to stabilize gameplay and improve player value. Key feature work includes Rex healing, Han/Greedo Wookiee Fury, Atton enhancements (removing heavy icon; adding poisondarts and sonic nades; always-available dex roll), and a comprehensive Saboteur tuning (armor regen fix; quickthrow tweak; flashbang cost/impact changes with stagger; dodge now default; cloak adjustments). Also addressing Talz stamina, Kyle stun baton nerf, and broader dexterity balance (removing limited dex roll; dex requirement changes; Prisoner adjustments) plus Kubaz cloak removal and Grievous description polish. Removal of Whistling Birds on Boba due to bugs to restore rocket functionality. All changes backed by explicit commit messages for traceability.

February 2026

48 Commits • 32 Features

Feb 1, 2026

February 2026 performance summary for MBII/TextAssets: Delivered a focused set of features and stability fixes that strengthen balance, player clarity, and defensive options across multiple classes. Key outcomes include clearer documentation for Scout Trooper; a rebalanced IG-88 with nerfs and battery regen tuning to align with intended power; a major rework of Imp Agent and Kubaz with the Saboteur class expanding gameplay options; a JumpTrooper CR3 compatibility fix to prevent miscalculated class interactions; and Saboteur stamina/battery balance and regen changes that optimize engagement and resource management. These changes, backed by consistent commit-driven patches, improve overall playability, reduce edge-case bugs, and demonstrate proficiency in data-driven balance, class design, and patch delivery.

January 2026

1 Commits

Jan 1, 2026

January 2026: Maintained gameplay balance in MBII/TextAssets by reverting H7_HK47 weapon configurations to the previous state. The revert preserved the intended weapon behavior and avoided unintended balance shifts. Changes were implemented with a single, well-scoped commit for traceability.

Activity

Loading activity data...

Quality Metrics

Correctness92.2%
Maintainability89.0%
Architecture88.6%
Performance88.8%
AI Usage21.0%

Skills & Technologies

Programming Languages

CC++NoneTextUnknownmbchplaintexttext

Technical Skills

C programmingC++C++ programmingUI designattribute balancingattribute managementbalance tuningbalancing mechanicsbug fixingcharacter balancingcharacter designcharacter developmentcombat mechanicsconfiguration managementdata management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MBII/TextAssets

Jan 2026 Mar 2026
3 Months active

Languages Used

C++CNoneUnknownmbchplaintexttextText

Technical Skills

character designgame developmentweapon balancingC programmingC++C++ programming