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Citrea_Lingua

PROFILE

Citrea_lingua

Citrea Lingua developed and maintained gameplay systems, asset pipelines, and customization features for the ss14Starlight/space-station-14 repository over nine months. She engineered cybernetic limb expansions, desktop computer hardware, and modular inventory systems, integrating C# and YAML for robust configuration and entity management. Her work included UI/UX improvements, accessibility options, and bug fixes that stabilized core mechanics and enhanced player experience. Citrea refactored codebases for maintainability, reorganized asset structures, and implemented new gameplay mechanics such as neural disruption and loadout overhauls. Her technical approach demonstrated depth in system integration, data structuring, and cross-disciplinary collaboration, resulting in scalable, maintainable game infrastructure.

Overall Statistics

Feature vs Bugs

55%Features

Repository Contributions

258Total
Bugs
74
Commits
258
Features
92
Lines of code
19,774
Activity Months9

Work History

February 2026

30 Commits • 9 Features

Feb 1, 2026

February 2026 monthly summary for ss14Starlight/space-station-14: Delivered significant cyberware customization features, improved configuration reliability, and expanded R&D content. Implemented elf and lagomorph implant slots for cyberware customization; reorganized cyberware layer structure; exposed SSD sleep behind CVAR; added Resomi jumps use delay; re-added Biochemical Research discipline and introduced reporter digiboard and textures; plus multiple bug fixes to stabilize configuration and gameplay. This month also included maintainability improvements and asset updates to support ongoing development and player engagement.

January 2026

113 Commits • 38 Features

Jan 1, 2026

Month: 2026-01 — ss14Starlight/space-station-14 Key features delivered: - Desktop computers and related hardware: Added desktop computers, corrected boards for computer frames, and screwable circuit boards to convert type. Commits include: 5c4995799b8777182a51479d77903b1136c91b29; b5a3964b33f4e7eaba03b335b7035bcd94aa7066; 0b843ef2f99d5d2c1a287226988c2291a4462259. - Borg inventory/template improvements: Borg subtypes now apply appropriate inventory templates; standard borgs no longer use short inventory template. Commits include: 4077a24d6906a6793294388835d27ab04f98c1d8; 76dd3cf3984943af846d164adc2f831fc25fcd30. - Cyberarms/cyberlimbs integration and UI improvements: Cyberhands blinking and arms-cyberhands integration; UI hand order fixes and mantis blade sprite tweaks. Commits include: 422236e70905a10617594231c1e587bb9e051480; 3e4e9b5b470e0d1fb08f2110249a527d84dac76d9; 4e5691e7249115c5f20751493c589b71c735afb3; a324931ddd0957ba3a4ddd0a6c51d988f8fc79b8; 088ae0f081165092ba40eeb80824eccbfb3090bb. - Cyberware expansion and tech progression: Expanded cyberware tech tree with new cyberlegs, updated limb tech tiering, and tech progression adjustments. Commits include: a129ed483bb3fd5b744959aff80de9e8613f4880; 7d615f8b6d828f2bce2730b1d4618c263209d12c; a6d6e05e0cc16337ca9d65bb036755aa2511bbf6; c981675cb6e6cdf75435cb5c4789ee1184da6d62. - Neural link disruptor and disruption mechanics: Combined neural link disruptor addition with sound enhancement; cybernetic disruption status effect and extended EMP/device disruption behavior. Commits include: 04ea80cc5832fd95a52623f9853b1ea8e8a7967f; 60bfb418c0a3111d61a2a6312ba89e2f0c93576c; f22d295c8d3a024e6b3b0d41548c7fafd5eb3ddc. - Lathe recipes/loot, tools for new arms, and shared storage: Added lathe recipes and loot; added tools to the new arms; SharedStorageSystem update. Commits include: 5417392650509d2a316d5c95ef6fcadf1a7c10f0; 972bd3a0e698f13ccc20b5167690d254355adadb; 1a656e03dbc001a231586220f40f8e3256bc2ad2. Major bugs fixed: - Reverted accidental reaper arm nerf and restored prior behavior. Commit: 8f5c73b1e64bf2625cd3f6436ad20919ff090645. - Personal Computers are no longer items (bug fix). Commit: 19f6876a53e9e280a9c08aaa4e62049334caa09c. - YAML/configuration fixes and recoil adjustments; meta.json maintenance. Commits: 79785b37d26c019003a056a19c69ee828a91b762; bb074619d0690ad8919ba230c7333a8b4303469f. - Climbing stability and bonk safety; middle hands resorting; Zeus fist auto-disable. Commits: d749fff726fb2f0d012cd7b94be5f2adefcfa6a5; 98dd8770902906911edbaf0441677da569491564; 6bf831c9245a0c5f649d5884a5793698da3f5bfb; 5944f7036cbdebe3ad9bd20a3e373f8736170be8. - Mant is blades color/visual fixes; cargo legs; various UI and configuration fixes. Commits: 56d95ab0d045cdbdb1a96495bfbbc6571fffde35; fefade57362fc7cea7f31a7781fb40c20cd79a5f. - DoAfter range and action-Jumps fixes; revert doafter target change; medibots pathing lines; code hygiene. Commits: 2c04052638636c54616e8267dc7909e81b0785ff; 763d93b190d3b159f97166e3831f8bbb9cfe8fdd; 7988336b3288a8713e944d66a8cdfd76404143df; affa7432584f498957207f80077cbebede403c02; 70b90152d90708c0387b1822df61c23d2c9e7e42. Overall impact and accomplishments: - Strengthened core gameplay hardware support and cybernetics across multiple subsystems; improved UI consistency and asset quality; reduced risk of regressions through code cleanup and safeguards; aligned namespaces and meta files for smoother future integrations; delivered a foundation for expanding cybernetic features and hardware workflows in future sprints. Technologies/skills demonstrated: - Systems integration across hardware (desktops), borg templates, cybernetic subsystems, and UI; advanced sprite/asset work; code hygiene, refactors, and regression safeguards; YAML/configuration resilience; namespace alignment and collaborative code review.

December 2025

66 Commits • 23 Features

Dec 1, 2025

December 2025 performance summary for ss14Starlight/space-station-14. Focused delivery across asset organization, runtime behavior, and UX improvements, with a strong emphasis on reliability, accessibility, and code hygiene. Key features delivered: - Expanded spider assets and organization: added new spider types, moved spiderlings into the spiders folder, and introduced related textures for spiders and webs. This improves asset management and in-game variety, enabling quicker content iteration. - Animation timing and hands sorting improvements: refined leg animation timers and ensured the hands list is sorted into the expected order, enhancing animation consistency and user perception. - SpawnItemOnUse hands option and presents unwrap behavior: added an option to not require hands to SpawnItemOnUse (enabling mice to open wrappers and borgs to unwrap presents) and updated unwrap behavior to occur where presents are located when not held. - Gift system enhancements: include all presents in the gift system and exclude insane gifts from standard handling, improving gameplay balance and UX. - Accessibility and UI hygiene: added Spiderwebs accessibility support for Arachnophobia, migrated attribution format to a new standard, and made targeted UI tweaks in the uplink catalogue for clarity and consistency. Major bugs fixed: - Lathe regression: fixed lathes that I previously introduced, restoring expected behavior. - Sprite and resource cleanliness: removed extraneous sprites and cleaned up text resources to prevent duplication. - Stabilization fixes: reverted unnecessary shared jump system changes and added checks to ensure hands handling logic does not run into null/invalid usage. - Runner and verification fixes: corrected runner verification and related edge-case handling to prevent runtime errors. - Miscellaneous reliability improvements: post-merge maintenance fixes to stabilize after integration. Overall impact and accomplishments: - Strengthened core gameplay stability while delivering new content and UX improvements, enabling faster feature iteration and safer future merges. - Improved accessibility, content hygiene, and UI consistency across catalog and item systems, reducing maintenance overhead and improving player experience. - Demonstrated strong cross-system integration skills (content server, transforms, UI, and item/gift systems) with attention to performance and reliability. Technologies and skills demonstrated: - C# and Content Server scripting patterns, asset management, and texture/sprite workflows. - System-level improvements in item usage (SpawnItemOnUse), transformations (TransformMech), and implant/radio/item systems. - Accessibility considerations (Arachnophobia), UI/UX refinements, and code hygiene (attribution format migration, resource cleanup).

November 2025

3 Commits • 2 Features

Nov 1, 2025

November 2025 summary for ss14Starlight/space-station-14: Focused on visual fidelity, bug resolution, and deployment stability in cyberlimb and item systems. Key updates include new item sprites and metadata for implants, cyberlimbs, and tools; a critical left-right hand assignment bug fix; and deployment enhancements with jetpack jump stability improvements. These changes improve player UX, model accuracy, and gameplay reliability, aligning with roadmap goals.

September 2025

1 Commits

Sep 1, 2025

Monthly work summary for 2025-09 focusing on key accomplishments, major bug fixes, and overall impact. The primary deliverable this month was stabilizing omnitool actions by updating tool definitions to correctly categorize prying operations (e.g., airlocks) under the new 'Prying' type, addressing a tool-categorization/functional issue in ss14Starlight/space-station-14.

August 2025

35 Commits • 15 Features

Aug 1, 2025

August 2025 performance summary for ss14Starlight/space-station-14: Delivered a comprehensive cybernetic limbs expansion with Spacer arm, Gorilla Arm, Angel arms, Riplet arm, hydraulic legs, pilebunker legs, stun fist/shock-hand variants, cyber bone gel, and new texture layers. Implemented major system updates including Personnel Transport Module and Diagnostics module restoration, plus ongoing limbs research integration. Expanded gameplay content with traitor implants availability and Syndie eye implants contraband. Enhanced reliability and stability through targeted bug fixes across core systems (riplet claw and welding protection, knife embedding, sound system, ribcage/hand implant alignment) and tooling cleanup (debug component removal, Omnitool fixes). Improved UX and tooling: Starlight comments overhaul, added cyberchainsaw and missing tools, iconography enhancements for actions and modules, and accessibility toggle for Arachnophobia. Technologies demonstrated: multi-system integration, asset/texturing pipelines, YAML/resources updates, and modular tooling architecture. Business impact: richer player customization options, reduced support/toil through fixes, and scalable UI/UX improvements.

July 2025

6 Commits • 3 Features

Jul 1, 2025

July 2025 monthly summary focusing on key accomplishments for ss14Starlight/space-station-14. Delivered significant round-start and customization improvements, plus a new gameplay mechanic, while resolving a critical voice mapping bug to improve consistency and immersion.

June 2025

2 Commits

Jun 1, 2025

June 2025: Focused on data integrity and user experience through targeted bug fixes in artifact equipment filtering across two repositories. No new features released this month; two bug fixes corrected mislabeled component filters to align with the XenoArtifact taxonomy, improving filtering accuracy and downstream reliability.

May 2025

2 Commits • 2 Features

May 1, 2025

May 2025 monthly summary for repository ss14Starlight/space-station-14 focusing on feature delivery and asset groundwork that improves player customization and future visual upgrades.

Activity

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Quality Metrics

Correctness92.6%
Maintainability89.8%
Architecture89.4%
Performance89.0%
AI Usage22.8%

Skills & Technologies

Programming Languages

C#FTLGraphicsJSONNonePNGSpriteUnknownXAMLYAML

Technical Skills

3D modelingAI DevelopmentAI behavior designAnimationAsset IntegrationAsset ManagementBackend DevelopmentC#C# ProgrammingC# programmingConfigurationConfiguration ManagementData ConfigurationData DefinitionData structuring

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

ss14Starlight/space-station-14

May 2025 Feb 2026
8 Months active

Languages Used

PNGYAMLC#FTLJSONXAMLftlyml

Technical Skills

Asset IntegrationGame DevelopmentAsset ManagementBackend DevelopmentC#Configuration Management

AdventureTimeSS14/space_station_ADT

Jun 2025 Jun 2025
1 Month active

Languages Used

YAML

Technical Skills

Configuration Management

Goob-Station/Goob-Station

Jun 2025 Jun 2025
1 Month active

Languages Used

YAML

Technical Skills

Configuration ManagementGame Development