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ClockWritesDev

PROFILE

Clockwritesdev

In June 2025, Clockwrite contributed to tecMTST/qtftp2 by developing core gameplay features and addressing targeted bugs using Godot Engine, GDScript, and VisualScript. They implemented a grabbable object system that enables players to interact with in-game items, integrating new scene management and object interaction logic. Clockwrite also introduced refrigerator-based ingredient pickup, expanding the play loop and enhancing immersion through updated event handling and UI adjustments. Their work included refactoring action execution to resolve issues with object attachment and standardizing event naming for maintainability. The contributions provided a solid technical foundation for future features and improved overall game stability.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

4Total
Bugs
2
Commits
4
Features
2
Lines of code
731
Activity Months1

Work History

June 2025

4 Commits • 2 Features

Jun 1, 2025

June 2025 performance summary for tecMTST/qtftp2: Delivered core interaction enhancements, focusing on grab-and-release mechanics and refrigerator-based gameplay, with targeted bug fixes to improve stability and maintainability. The work strengthens core play loop, increases player immersion, and sets the foundation for future features.

Activity

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Quality Metrics

Correctness85.0%
Maintainability85.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

GDScriptVisualScript

Technical Skills

Character ControllerGame DevelopmentGodot EngineObject InteractionScene ManagementUI Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

tecMTST/qtftp2

Jun 2025 Jun 2025
1 Month active

Languages Used

GDScriptVisualScript

Technical Skills

Character ControllerGame DevelopmentGodot EngineObject InteractionScene ManagementUI Development

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