
Worked on the FAForever/fa repository to enhance unit selection and missile construction workflows in a Lua-based game environment. Developed a transport-aware Commander Selection Hotkey that searches for commanders within transports when none are grounded, improving command logic and hotkey management. Updated UI descriptions to clarify new double-tap zoom behavior, streamlining user experience. Addressed a bug where missile construction in silos without engineering suites would be lost on hard-stop commands, implementing logic to pause rather than cancel progress. These changes improved reliability and predictability in unit behavior, reducing wasted time and aligning silo operations with established engineering rules for consistent gameplay.
November 2024 performance summary for FAForever/fa: Focused on enhancing unit selection UX and stabilizing missile construction workflows to improve mission efficiency and reduce wasted time. Delivered a transport-aware Commander Selection Hotkey and updated UI descriptions to reflect new zoom behavior. Fixed hard-stop handling for silos to preserve missile progress when no engineering suites are present, aligning behavior with existing engineered-silo rules. These changes improve reliability, predictability, and business value by reducing time-to-action and preventing progress loss in critical operations.
November 2024 performance summary for FAForever/fa: Focused on enhancing unit selection UX and stabilizing missile construction workflows to improve mission efficiency and reduce wasted time. Delivered a transport-aware Commander Selection Hotkey and updated UI descriptions to reflect new zoom behavior. Fixed hard-stop handling for silos to preserve missile progress when no engineering suites are present, aligning behavior with existing engineered-silo rules. These changes improve reliability, predictability, and business value by reducing time-to-action and preventing progress loss in critical operations.

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