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YiRyoung

PROFILE

Yiryoung

Over three months, Jordy contributed to the Unreal_FallGuys repository by building and refining core gameplay systems, stage sequencing, and asset pipelines using C++, Unreal Engine Blueprints, and audio integration techniques. Jordy developed new levels, enhanced gameplay mechanics such as collision handling and character movement, and implemented deterministic stage sequencing for stable multiplayer experiences. The work included architectural refactoring, transitioning key components to C++, and improving asset management for maintainability. Jordy also established a foundation for audio and SFX, tuning per-stage music and effects. These efforts resulted in more reliable gameplay, streamlined content creation, and a robust technical base for future development.

Overall Statistics

Feature vs Bugs

72%Features

Repository Contributions

105Total
Bugs
21
Commits
105
Features
53
Lines of code
6,680
Activity Months3

Work History

April 2025

62 Commits • 27 Features

Apr 1, 2025

April 2025 — Unreal_FallGuys (jordy-jordy/Unreal_FallGuys): Delivered deterministic stage sequencing, JumpShowDown enhancements, and audio/SFX groundwork that drive stability and player engagement. Key features include Stage1/Stage3 sequencing with JumpShowDown integration (timing, scaling, and cheats); JumpShowDown core enhancements (ShowDown boundary, platform shake, random drops, and speed tuning); Football maps improvements (scoring, team spawns) and countdown/ball spawn bug fixes; Reliability improvements (disable automatic stage sequence replay; DeadZone server-side collision fix and Race2Map Axe movement adjustments); Audio/SFX progress (Stage BGM additions, per-stage LevelBGMSound events, and two SFX passes). Impact: more stable gameplay, deterministic level playback, and a solid base for ongoing tuning and business value.

March 2025

38 Commits • 24 Features

Mar 1, 2025

Concise monthly summary for 2025-03 focused on business value and technical achievements for jordy-jordy/Unreal_FallGuys. Highlights include new gameplay capabilities, asset/r Esource pipeline improvements, physics and collision enhancements, and multiple architectural refactors (C++ transitions) that improved stability, performance, and maintainability.

February 2025

5 Commits • 2 Features

Feb 1, 2025

February 2025 monthly summary for jordy-jordy/Unreal_FallGuys focused on delivering core level content and gameplay mechanics. Key outcomes include Stage1_Y playable level with new assets and stage refactor, expanded gameplay mechanics across Stage1 and Stage3, and targeted asset cleanup to improve maintainability. The work enhances onboarding for new players, accelerates content velocity, and strengthens the asset pipeline with UI/animation updates and speed adjustments for RotateStick.

Activity

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Quality Metrics

Correctness78.6%
Maintainability78.8%
Architecture75.2%
Performance70.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryBlueprintBlueprintsC++UAssetUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScript

Technical Skills

3D ModelingActor ComponentActor Component DevelopmentActor Component ManagementActor Component SystemActor ComponentsActor CreationActor ManagementActor and Component ManagementAnimationAsset CreationAsset ImplementationAsset IntegrationAsset LoadingAsset Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

jordy-jordy/Unreal_FallGuys

Feb 2025 Apr 2025
3 Months active

Languages Used

BlueprintC++Unreal EngineUnrealScriptBlueprintsUnreal Engine AssetUnreal Engine BlueprintsBinary

Technical Skills

AnimationAsset IntegrationAsset ManagementBlueprint ScriptingC++Game Development

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