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Charlie Morley

PROFILE

Charlie Morley

Worked on gameplay and UI systems across multiple repositories, including space-sunrise/sunrise-station and space-syndicate/space-station-14, focusing on backend development and component-based architecture using C# and XAML. Delivered features such as continuous object scanning during FTL cooldown for shuttle gameplay, replacing legacy block checks with a scanning-eligibility method to improve reliability. Improved UI reliability by fixing window title clipping to ensure close button visibility and implemented a collision trigger rate-limiting mechanism to balance gameplay. Collaborated cross-functionally and maintained code quality through refactoring and cleanup, emphasizing maintainability and reducing technical debt while ensuring consistent logic across related projects.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

4Total
Bugs
1
Commits
4
Features
3
Lines of code
88
Activity Months2

Work History

January 2026

1 Commits • 1 Features

Jan 1, 2026

January 2026: Implemented continuous object scanning during FTL cooldown for shuttle gameplay in space-syndicate/space-station-14. Replaced the old FTL block check with a new scanning-eligibility method and updated related logic to ensure scanning remains available during cooldown. Included code cleanup and collaboration with a co-author (ArtisticRoomba).

September 2025

3 Commits • 2 Features

Sep 1, 2025

September 2025 monthly summary focusing on stability, UX, and gameplay balance across two repositories (space-sunrise/sunrise-station and ss14Starlight/space-station-14). Delivered UI reliability improvements and a cross-repo collision trigger rate-limiting mechanism to prevent repeated triggers and improve game balance, with traceable commits for auditability.

Activity

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Quality Metrics

Correctness100.0%
Maintainability95.0%
Architecture95.0%
Performance95.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#XAML

Technical Skills

Backend DevelopmentC#Component-Based ArchitectureGame DevelopmentUI DevelopmentUI developmentgame development

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

space-sunrise/sunrise-station

Sep 2025 Sep 2025
1 Month active

Languages Used

C#XAML

Technical Skills

Backend DevelopmentComponent-Based ArchitectureGame DevelopmentUI Development

ss14Starlight/space-station-14

Sep 2025 Sep 2025
1 Month active

Languages Used

C#

Technical Skills

Backend DevelopmentComponent-Based ArchitectureGame Development

space-syndicate/space-station-14

Jan 2026 Jan 2026
1 Month active

Languages Used

C#

Technical Skills

C#UI developmentgame development