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Charlie Morley

PROFILE

Charlie Morley

During September 2025, Chris Morley enhanced gameplay stability and user experience across the space-sunrise/sunrise-station and ss14Starlight/space-station-14 repositories. He addressed a UI issue by updating XAML and C# components to ensure window close buttons remained visible, improving accessibility. Chris also implemented a MaxTriggers rate-limiting mechanism within the TriggerOnCollide component, using component-based architecture to prevent repeated collision triggers and maintain game balance. By synchronizing collision handling logic across both repositories, he improved maintainability and reduced the risk of regressions. His work demonstrated depth in backend and UI development, focusing on robust, traceable solutions for game development challenges.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

3Total
Bugs
1
Commits
3
Features
2
Lines of code
70
Activity Months1

Work History

September 2025

3 Commits • 2 Features

Sep 1, 2025

September 2025 monthly summary focusing on stability, UX, and gameplay balance across two repositories (space-sunrise/sunrise-station and ss14Starlight/space-station-14). Delivered UI reliability improvements and a cross-repo collision trigger rate-limiting mechanism to prevent repeated triggers and improve game balance, with traceable commits for auditability.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#XAML

Technical Skills

Backend DevelopmentComponent-Based ArchitectureGame DevelopmentUI Development

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

space-sunrise/sunrise-station

Sep 2025 Sep 2025
1 Month active

Languages Used

C#XAML

Technical Skills

Backend DevelopmentComponent-Based ArchitectureGame DevelopmentUI Development

ss14Starlight/space-station-14

Sep 2025 Sep 2025
1 Month active

Languages Used

C#

Technical Skills

Backend DevelopmentComponent-Based ArchitectureGame Development

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