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cnlohr

PROFILE

Cnlohr

Over a three-month period, contributed to AEFeinstein/Super-2024-Swadge-FW by developing tilt-based motion controls for the 2048 game, integrating accelerometer input and visual feedback to enhance user interaction. Expanded hardware compatibility by adding CH32V003 microcontroller support, including emulator integration and dedicated C hardware components for real-time testing. Delivered grayscale PNG image support for CH32V003, implementing new asset processing tools and updating drivers to enable richer UI visuals. Focused on embedded systems, C programming, and driver development, the work improved maintainability, streamlined QA workflows, and established a foundation for broader hardware adoption and asset-driven testing within the repository.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

6Total
Bugs
1
Commits
6
Features
4
Lines of code
12,602
Activity Months3

Work History

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025: Delivered grayscale PNG image support for CH32V003 in the AEFeinstein/Super-2024-Swadge-FW repo, including new grayscale asset processing tools and driver integration. Expanded test mode to cycle through the new bitmap assets (eye assets and custom bitmaps). This work establishes a pathway for richer UI visuals and asset-driven testing, supported by a clean commit history and no blocking issues identified.

July 2025

1 Commits • 1 Features

Jul 1, 2025

July 2025: Delivered CH32V003 microcontroller support and emulator integration for AEFeinstein/Super-2024-Swadge-FW, expanding hardware compatibility and testability. This includes new CH32V003 firmware assets, a dedicated C hardware interaction component, emulator updates to render CH32V003 LED output, and a new test mode to verify CH32V003 functionality. The work increases platform readiness for broader customer adoption, accelerates hardware prototyping, and improves end-to-end validation.

January 2025

4 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary for AEFeinstein/Super-2024-Swadge-FW: Key features delivered include tilt-based motion controls for the 2048 game with accelerometer integration, visual feedback, and orientation nudging; sandbox environment integration enabling safer QA workflows; and a comprehensive code style cleanup for the 2048 game to improve maintainability without altering behavior. Major bugs fixed: code style cleanup refactoring with no logic changes. Overall impact: improved user interaction, streamlined testing readiness, and a cleaner, more maintainable codebase that supports faster iteration and higher quality releases. Technologies/skills demonstrated: motion/input integration, accelerometer handling, build/config updates for sandbox, and code formatting/refactoring with clang-format.

Activity

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Quality Metrics

Correctness85.0%
Maintainability83.4%
Architecture83.4%
Performance76.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

AssemblyCMakefile

Technical Skills

Assembly LanguageAsset ManagementBuild SystemsC ProgrammingDriver DevelopmentEmbedded SystemsEmulator DevelopmentFirmware DevelopmentGame DevelopmentImage ProcessingMicrocontroller ProgrammingReal-time SystemsSensor Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AEFeinstein/Super-2024-Swadge-FW

Jan 2025 Sep 2025
3 Months active

Languages Used

CAssemblyMakefile

Technical Skills

Build SystemsC ProgrammingEmbedded SystemsGame DevelopmentSensor IntegrationAssembly Language