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mstoeckl

PROFILE

Mstoeckl

Over four months, Michael Stoeckl enhanced the SuperTux and mpv-player/mpv repositories by focusing on performance, reliability, and maintainability. He refactored SuperTux’s main loop to use nanosecond-precision timing in C++, reducing jitter and improving frame rate stability, and synchronized camera screen size updates to prevent visual glitches during resizing. In mpv, he improved Wayland session detection by extending environment variable handling in C and Lua, increasing compatibility with diverse compositors. Stoeckl also stabilized SuperTux’s update loop by capping elapsed time, ensuring smoother gameplay. His work demonstrated depth in system programming, game development, and object-oriented design.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

4Total
Bugs
2
Commits
4
Features
2
Lines of code
94
Activity Months4

Work History

May 2025

1 Commits

May 1, 2025

May 2025: Stabilized gameplay update loop to ensure smooth motion and consistent frame pacing. Delivered a main loop time-step cap to prevent jerky motion when behind schedule, improving user experience and predictability of updates.

April 2025

1 Commits

Apr 1, 2025

April 2025 performance summary for SuperTux/supertux focused on stabilizing the camera rendering pipeline by synchronizing screen size updates with the update cycle, delivering a reliable, glitch-free experience during window resize and scaling. This work reduces camera state mutation surface and improves maintainability across the rendering loop.

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary for mpv: Delivered a Wayland detection enhancement to improve compatibility with Wayland compositors that expose sockets via WAYLAND_SOCKET. The change strengthens the detection logic by considering WAYLAND_SOCKET in addition to WAYLAND_DISPLAY, affecting console.lua and wayland_common.c. This work reduces user friction and increases reliability of Wayland session startup across diverse environments (commit: 46574d479d8f91ca03c6593ef6a3073407fb408d).

October 2024

1 Commits • 1 Features

Oct 1, 2024

Month: 2024-10. Focused on performance and gameplay smoothness in SuperTux. Delivered nanosecond-precision main loop timing by refactoring timing to use nanoseconds, enabling higher and more stable frame rates, reducing timing jitter, and improving overall gameplay accuracy. This work was accompanied by a commit: 119aed1386852c2cd3dc6689434a5a9690530faf - Use higher precision timing in main loop (#2983).

Activity

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Quality Metrics

Correctness87.6%
Maintainability85.0%
Architecture85.0%
Performance82.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++clua

Technical Skills

C++Game DevelopmentObject-Oriented ProgrammingPerformance Optimizationenvironment variable handlingsystem programming

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

SuperTux/supertux

Oct 2024 May 2025
3 Months active

Languages Used

C++

Technical Skills

C++Game DevelopmentPerformance OptimizationObject-Oriented Programming

mpv-player/mpv

Nov 2024 Nov 2024
1 Month active

Languages Used

clua

Technical Skills

environment variable handlingsystem programming

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