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Collin Herber

PROFILE

Collin Herber

Over 16 months, this developer contributed to the Path-of-Terraria and D2R-Reimagined repositories, delivering 114 features and resolving 80 bugs. Their work spanned backend systems, UI architecture, and gameplay mechanics, with a focus on maintainable C# code and robust JSON data modeling. They implemented dynamic item systems, localization pipelines, and automated build workflows, enhancing both player experience and release reliability. By integrating CI/CD, modular UI panels, and data-driven balancing, they improved development velocity and gameplay depth. Their approach emphasized clean code, configuration management, and cross-repo coordination, resulting in scalable modding infrastructure and streamlined content updates across multiple languages and platforms.

Overall Statistics

Feature vs Bugs

59%Features

Repository Contributions

318Total
Bugs
80
Commits
318
Features
114
Lines of code
3,015,397
Activity Months16

Your Network

29 people

Work History

May 2026

9 Commits • 4 Features

May 1, 2026

May 2026 monthly summary for Path-of-Terraria/PathOfTerraria and D2R-Reimagined/d2r-reimagined-mod focusing on business value and technical achievements. Key features delivered include Chaos Damage System Enhancements with Polish localization, Boss Rewards and Drop Balance Overhaul, Mob Data Expansion with improved affix cloning, and Dynamic Experience System Overhaul. Major bugs fixed include Milestone Detection for Boss Defeats. Additionally, repository hygiene improvements were achieved by removing Git LFS tracking for large sprite assets to improve version control handling. These efforts improve gameplay balance, progression dynamics, localization, and repository hygiene, enabling faster iteration and better player experience. Technologies demonstrated include data-driven design, localization, dynamic XP computation, robust data/asset management, and cross-repo coordination.

April 2026

84 Commits • 33 Features

Apr 1, 2026

April 2026 monthly summary highlighting key feature deliveries, major bug fixes, and outcomes across Path-of-Terraria/PathOfTerraria and D2R-Reimagined/d2r-reimagined-mod. Focused on delivering business value through UX improvements, reliability hardening, and maintainable architecture while expanding gameplay features and localization support.

February 2026

52 Commits • 15 Features

Feb 1, 2026

February 2026 performance snapshot for two repositories (D2R-Reimagined Mod and Path of Terraria). The month focused on delivering a new feature integration, extensive data/content fixes to support data-parity with base game, and UX/UI improvements, while also tightening the codebase and addressing cross-repo issues. The work produced measurable stability gains and alignment with business goals around mod reliability and player experience.

January 2026

6 Commits • 3 Features

Jan 1, 2026

January 2026 – Path-of-Terraria/PathOfTerraria: Key features delivered, bugs fixed, and improvements with clear business value and technical impact. Key features delivered: - Reset passive abilities data save bug fix: ensures data is saved after resetting all passives; adds a reset mechanism for passive nodes. (commit b64581f3619a56305e8a7fed0cf0c3063886e8dc) - Deathrush Mastery nerf balancing: reduce minion speed and player movement bonuses to rebalance gameplay. (commit 73c767556e5ee85d80168bd010af537a3441d040) - Tooltip affix order consistency: implement affix order to stabilize affix sequence and render tooltips accordingly during rerolls. (commit 11ea582f11ee312d45f8eaaf31af068fea774dff) - Credits: acknowledge Tree, Mirsario, and ThirstyBoi as contributors. (commits 31754b17ed4fd44d291fe407d64b919d4cb9b4b3; 03c2767d0d0b474d9544a65e2cff7026d9d12326; 0dadda4431da9c4cdcbebd4897dbe71aaf626242) Major bugs fixed: - Data not saved when resetting all passives resolved; added reset mechanism for passive nodes and ensured save after reset to improve UX. Overall impact and accomplishments: - Improved user experience and reliability by ensuring data persistence after resets; stabilized gameplay balance; strengthened UI consistency during rerolls; enhanced contributor recognition. Technologies/skills demonstrated: - Data persistence and state management; gameplay balancing; UI rendering consistency; clear commit hygiene and contributor acknowledgment.

December 2025

1 Commits

Dec 1, 2025

December 2025 — Path-of-Terraria/PathOfTerraria: Delivered a focused localization bug fix to stabilize display names for the Slash AoE projectile. This improves player-facing clarity, reduces localization gaps in en-US, and lowers potential support tickets related to misnamed projectiles. The change aligns with ongoing localization reliability efforts and maintains a polished user experience across locales.

November 2025

1 Commits • 1 Features

Nov 1, 2025

November 2025 — Path-of-Terraria/PathOfTerraria: Focused on establishing a robust staging environment and improving deployment readiness. Delivered a dedicated Staging build configuration with parity to DEBUG, and introduced conditional compilation to expose staging-specific features and debugging tools. This enhances testing realism, accelerates feedback loops, and smooths deployments.

September 2025

12 Commits • 2 Features

Sep 1, 2025

September 2025 monthly summary for Path-of-Terraria/PathOfTerraria. Focused on release/build reliability, CI/CD stabilization, and domain-related bug fixes with localization improvements. Key features delivered include Release Build Versioning and Environment Configuration and CI/CD Pipeline Stabilization and Linting Consolidation. Also addressed Queen Domain bugs with updated localization for Queen Bee spawning. These changes align development and release builds, reduce build-validation gaps, and improve in-game guidance for upcoming releases.

August 2025

49 Commits • 26 Features

Aug 1, 2025

August 2025 (2025-08) PathOfTerraria: Delivered key features, localization coverage, and stability improvements that enhance gameplay quality and accessibility. Major deliveries include Menagerie parts management and localization expansions (Russian and French), along with UI enhancements (mana cost tooltip and larger quest book text) for better readability and internationalization. Fixed critical bugs and balance issues (sword alt-use cooldown, broadsword use time, and accessory slot validation), plus stability fix for StuckMorven spawn crash. Build/system maintenance and localization tooling were maintained to support reliability and future releases.

July 2025

22 Commits • 6 Features

Jul 1, 2025

July 2025 — PathOfTerraria monthly highlights focused on gameplay stability, balance, and release-readiness. Key features delivered include a Berserk balance overhaul and a new hotkey for opening the passive tree, along with refined combat balance via adjusted aggro levels and whip speed. Major bug fixes improved quest and interaction reliability, notably Arcane Obelisk behavior when skipping all quests, and introduced pricing for rusted weapons with associated cleanup. Release engineering improvements were implemented through version and build metadata increments and updated build configurations. UX and onboarding improvements include text updates for quest conditions and localization/IntelliSense enhancements. Collectively, these changes reduce edge-case bugs, improve player experience, and enable safer, faster releases.

May 2025

2 Commits • 1 Features

May 1, 2025

May 2025 monthly summary: Focused on strengthening multilingual support for D2R-Reimagined mod by delivering localization improvements and a translation automation workflow. Implemented new translation files and a DeepL-based automation script to align item names across languages, reducing manual translation effort and increasing consistency across in-game items. No major bug fixes recorded this period; prioritised localization reliability and scalability. The work lays groundwork for broader localization with lower ongoing maintenance, enabling faster item-by-item localization as new items are added. Key technical accomplishments include localization engineering, scripting, automation, and effective collaboration via commits to the repo.

April 2025

7 Commits • 2 Features

Apr 1, 2025

Concise monthly summary for 2025-04 covering Path-of-Terraria/PathOfTerraria. The focus this month was stabilizing core UI behavior, preparing for the release of 0.1.16, and implementing targeted UX and gameplay-related fixes to improve player experience and reduce operational risk. Delivered changes emphasize reliability, performance, and maintainability with centralized logic and clear versioning.

March 2025

8 Commits • 3 Features

Mar 1, 2025

March 2025 performance summary for Path of Terraria: Delivered substantive UI architecture improvements, targeted UX fixes, gameplay balance refinements, an asset update, and release readiness. The work enhances UI modularity and accessibility, aligns high-resolution display experiences, tightens in-game economy balance, and accelerates the release process.

February 2025

2 Commits • 2 Features

Feb 1, 2025

February 2025 monthly summary for Path-of-Terraria/PathOfTerraria. Focused on delivering new social/economy content and data-driven balance features, with localization considerations and code hygiene improvements. Key business outcomes include enhanced player engagement, clearer UX, and foundation for monetizable social features.

January 2025

23 Commits • 5 Features

Jan 1, 2025

January 2025 monthly summary for Path-of-Terraria/PathOfTerraria and D2R-Reimagined/d2r-reimagined-mod. Focused on delivering high business value through user-facing features, stability fixes, and build/integration tooling. Highlights include major UI/navigation fixes, balance and equipment improvements, and streamlined release processes, with ecosystem compatibility enhancements.

December 2024

24 Commits • 6 Features

Dec 1, 2024

December 2024 performance summary for Path-of-Terraria and D2R-Reimagined mods. Delivered major feature expansions and reliability improvements that create direct business value: deeper content with shard-based items, a more predictable item drop system, and robust data/tooling. The work strengthened gameplay depth, reduced data fragility, and improved release readiness through automated tooling, dependency updates, and comprehensive documentation.

November 2024

16 Commits • 5 Features

Nov 1, 2024

November 2024 monthly summary: Configuration-driven updates and codebase refinements across two repos, with player-facing feature enrichments, localization polish, and a critical XP bug fix. Result: smoother onboarding, faster iteration, and a more polished gameplay experience.

Activity

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Quality Metrics

Correctness92.2%
Maintainability89.0%
Architecture87.2%
Performance87.2%
AI Usage21.0%

Skills & Technologies

Programming Languages

BatchC#DataHJSONHLSLHjsonJSONJavaScriptLuaMarkdown

Technical Skills

API DevelopmentAPI IntegrationAPI integrationAsset IntegrationAsset ManagementAttribute SystemBackend DevelopmentBalance AdjustmentsBalance TuningBalancingBoss MechanicsBug FixingBuild AutomationBuild ConfigurationBuild Management

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

Path-of-Terraria/PathOfTerraria

Nov 2024 May 2026
15 Months active

Languages Used

C#HjsonLuaTextXMLPythonYAMLJSON

Technical Skills

Asset ManagementBackend DevelopmentCode CleanupCode OrganizationData ModelingData Serialization

D2R-Reimagined/d2r-reimagined-mod

Nov 2024 May 2026
7 Months active

Languages Used

BatchDataJavaScriptJSONPythonTextplaintexttext

Technical Skills

ConfigurationData ManagementFile ManagementJSON ManipulationScriptingJavaScript