
Worked on stabilizing combat interactions in the DayKev/pokerogue repository, focusing on improving the accuracy of multi-target hit detection during gameplay. Addressed a critical bug where the Expanding Force move in Psychic Terrain did not register hits across all intended targets, enhancing both reliability and player experience. The solution involved refactoring the move-effect-phase.ts logic to loop through all targets, ensuring correct animation handling and consistent combat outcomes. Emphasized maintainability by providing clear commit documentation referencing related issues and UI behavior. Utilized TypeScript and animation handling techniques within a game development context, prioritizing code correctness and future traceability over new feature delivery.
April 2026 (DayKev/pokerogue): Focused on stabilizing combat interactions and improving multi-target hit accuracy. There were no new gameplay features shipped this month; priority was on reliability, correctness, and maintainability of combat effects. A critical bug fix was delivered for Expanding Force in Psychic Terrain, improving hit registration across multiple targets and enhancing player experience.
April 2026 (DayKev/pokerogue): Focused on stabilizing combat interactions and improving multi-target hit accuracy. There were no new gameplay features shipped this month; priority was on reliability, correctness, and maintainability of combat effects. A critical bug fix was delivered for Expanding Force in Psychic Terrain, improving hit registration across multiple targets and enhancing player experience.

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