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Coppens_Michael

PROFILE

Coppens_michael

Michael Coppens developed a robust foundation for XR and AR experiences in the AmbroiseCorentin/2025_05_15_ArtTechnoXR repository, delivering seven new features over three months. He created and integrated 3D assets, established standardized asset pipelines, and enhanced visual fidelity through advanced lighting, VFX, and shader development using Unity and C#. His work included building modular prefabs, implementing HDRI skyboxes, and organizing AR/VR asset workflows to streamline scene setup and iteration. By focusing on asset management, material authoring, and scripting, Michael enabled rapid prototyping and maintainable content pipelines, supporting both client-facing demos and scalable internal development for immersive environments.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

27Total
Bugs
0
Commits
27
Features
7
Lines of code
331,327
Activity Months3

Work History

July 2025

18 Commits • 3 Features

Jul 1, 2025

July 2025: Delivered an XR/AR prototype foundation for AmbroiseCorentin/2025_05_15_ArtTechnoXR, focusing on establishing a production-ready XR/VR core, organizing AR asset workflows, and elevating visual fidelity for compelling demos. Achievements include XR camera replacement with start points and demo scenes, VR asset population and skybox integration, and updated scene configurations; structured AR asset packs and folders for scalable asset management; and HDRI-based skyboxes, refined lighting, and in-scene labels to enhance storytelling. These efforts enable a repeatable content pipeline, faster stakeholder demonstrations, and improved realism in XR/AR experiences for client-facing demos and internal reviews.

June 2025

3 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for AmbroiseCorentin/2025_05_15_ArtTechnoXR: Delivered a high-impact VFX and lighting upgrade that enhances realism, visual fidelity, and maintainability. Two major features were released: (1) Lighting and Visual Effects Upgrade introducing the M_Light_Shaft material and S_VFX_Fire shader graph with associated textures and prefabs, plus reorganization of materials and mesh assets to streamline workflows; (2) Firefly Visual Effects and Atmospheric Lighting Enhancement delivering a firefly particle system and light shaft effect, with shader/material updates to raise atmospheric fidelity and refinements to the firefly prefab (UV module, tiling, cycle) for smoother animation. These efforts simplify asset management, improve iteration speed, and provide a solid foundation for future visual upgrades.

May 2025

6 Commits • 2 Features

May 1, 2025

Monthly summary for May 2025: Delivered high-fidelity weapon and environment assets for ArtTechnoXR, enhanced asset pipelines, and established groundwork for upcoming gameplay features. Focused on quality, consistency, and faster content integration to support rapid iteration and richer player experiences.

Activity

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Quality Metrics

Correctness88.8%
Maintainability88.8%
Architecture86.6%
Performance81.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryC#JSONMetaShaderGraphShaderLabTGAUnityUnity AssetUnity Asset Files

Technical Skills

3D Asset Creation3D Asset Integration3D Asset Management3D Environment Art3D ModelingAR DevelopmentAsset IntegrationAsset ManagementGame DevelopmentGame Development AssetsLighting SetupMaterial AuthoringMaterial CreationMaterial EditingMaterial Setup

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AmbroiseCorentin/2025_05_15_ArtTechnoXR

May 2025 Jul 2025
3 Months active

Languages Used

BinaryC#MetaTGAUnityUnity AssetYAMLJSON

Technical Skills

3D Asset Integration3D Asset Management3D ModelingGame DevelopmentGame Development AssetsMaterial Creation

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