
Worked on the geode-sdk/bindings repository to deliver cross-platform bindings for GeometryDash.bro, focusing on Windows compatibility across multiple architectures. The work involved implementing Windows-specific memory addresses, defining new entry points, and updating function signatures to align with platform ABIs. Expanded adaF-related bindings across AccountHelpLayer, EditLevelLayer, and SecretRewardsLayer, enabling end-to-end functionality and smoother cross-platform deployment. Leveraged skills in game modding, platform-specific development, and reverse engineering, using Bro and C++ to streamline maintenance and reduce platform-specific bugs. The approach consolidated bindings across layers, improving stability and supporting faster deployment for both Windows and other supported platforms.
November 2024—geode-sdk/bindings: Delivered cross-platform bindings for GeometryDash.bro with Windows compatibility across architectures, including Windows-specific memory addresses, new entry points, and updated function signatures. Added adaf-related bindings across AccountHelpLayer, EditLevelLayer, and SecretRewardsLayer. Focused on reducing platform-specific bugs and enabling smoother cross-platform deployment. Key commit activity included work on Windows bindings and broader binding refinements to support multi-layer functionality.
November 2024—geode-sdk/bindings: Delivered cross-platform bindings for GeometryDash.bro with Windows compatibility across architectures, including Windows-specific memory addresses, new entry points, and updated function signatures. Added adaf-related bindings across AccountHelpLayer, EditLevelLayer, and SecretRewardsLayer. Focused on reducing platform-specific bugs and enabling smoother cross-platform deployment. Key commit activity included work on Windows bindings and broader binding refinements to support multi-layer functionality.

Overview of all repositories you've contributed to across your timeline