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Måns Fritiofsson

PROFILE

Måns Fritiofsson

Over four months, Mans Fritiofson developed core gameplay systems and visual infrastructure for the Cu1us/chain-mail repository, focusing on scalable architecture and player experience. He delivered a robust chain-based gameplay framework, overhauled input and controller support, and implemented cross-scene consistency through a new Game Manager. Using Unity, C#, and ShaderLab, Mans enhanced animation pipelines, introduced particle and VFX systems, and optimized asset management for performance and maintainability. His work included foundational UX improvements, onboarding flows, and resource hygiene, resulting in a stable, extensible codebase. The depth of engineering addressed both technical debt and future scalability for ongoing game development.

Overall Statistics

Feature vs Bugs

66%Features

Repository Contributions

147Total
Bugs
31
Commits
147
Features
61
Lines of code
801,872
Activity Months4

Your Network

5 people

Work History

March 2026

1 Commits • 1 Features

Mar 1, 2026

March 2026 monthly summary for Cu1us/chain-mail: Delivered foundational animation assets and controllers to enhance visual dynamics and interactions, enabling richer character and object motion and paving the way for future polish. Focused on asset creation, metadata, and controller scaffolding to support gameplay responsiveness and visual fidelity. This work contributes to improved user engagement and faster iteration cycles for animation features.

January 2025

3 Commits • 3 Features

Jan 1, 2025

January 2025 (Cu1us/chain-mail): Focused on foundational UX and resource hygiene to enable scalable growth. Delivered key features that establish onboarding, improve user feedback, and reduce resource management risk, aligning with business goals of faster onboarding, higher polish, and more stable performance.

December 2024

88 Commits • 39 Features

Dec 1, 2024

December 2024 — Cu1us/chain-mail: Delivered a major singleplayer overhaul, comprehensive input system enhancements, and significant VFX and prefab/pipeline improvements across the codebase. This period focused on stabilizing core gameplay, improving player feedback, and enabling cross-scene consistency with a new Game Manager prefab. Result: smoother player experience, higher engagement potential, and a more scalable architecture for future features.

November 2024

55 Commits • 18 Features

Nov 1, 2024

November 2024 monthly summary for Cu1us/chain-mail focusing on delivering core gameplay infrastructure, stabilizing the codebase, and enabling faster iteration. The month centered on building a robust chain-based gameplay framework, integrating input across platforms, and establishing a solid scene/gameplay loop, while also improving physics, collision handling, and cross‑platform stability.

Activity

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Quality Metrics

Correctness87.2%
Maintainability87.6%
Architecture81.6%
Performance83.0%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#JSONShaderLabUnityUnity AssetUnity Asset SettingsUnity Input SystemUnity MaterialUnity MetaUnity Prefab

Technical Skills

2D Animation2D URPAnimationAsset ManagementAsset OptimizationAttribute ProgrammingAudio ManagementC#C# ScriptingCamera ControlCharacter ControllerCode RenamingCollision DetectionController SupportCustom Editors

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cu1us/chain-mail

Nov 2024 Mar 2026
4 Months active

Languages Used

C#JSONUnityUnity AssetUnity Input SystemUnity PrefabUnity YAMLYAML

Technical Skills

2D URPAsset ManagementAttribute ProgrammingAudio ManagementC#C# Scripting