
During March 2025, contributed to MonRiverGames/DungeonSP2025 by developing foundational gameplay systems in C#. Built a core Player system featuring inventory management, movement scaffolding, and health tracking, including a mechanism to trigger a death sequence when health reaches zero. Added a character class selection feature with input validation and predefined starting health for Knight, Rogue, Wizard, and Cleric roles, supporting robust character customization. Enhanced project documentation by updating contributor guidelines in Markdown, ensuring clarity for future collaborators. The work emphasized object-oriented programming principles and established a solid base for upcoming features such as combat, progression, and advanced player interactions.
March 2025 Monthly Summary for MonRiverGames/DungeonSP2025 focused on delivering a solid Player system, class selection mechanics, and documentation improvements. The month emphasized building core gameplay scaffolding, clean contributor guidelines, and setting the foundation for future features (combat, progression, death sequences).
March 2025 Monthly Summary for MonRiverGames/DungeonSP2025 focused on delivering a solid Player system, class selection mechanics, and documentation improvements. The month emphasized building core gameplay scaffolding, clean contributor guidelines, and setting the foundation for future features (combat, progression, death sequences).

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