
During September 2025, Boroduli focused on build system improvements for the DUNE/dunesim repository, addressing a critical issue in the GapChargeTransport plugin. By analyzing the CMake configuration, Boroduli identified a missing dependency on larsim::IonizationScintillation, which was preventing successful compilation and linking. The solution involved updating the CMakeLists.txt to explicitly include this dependency, leveraging expertise in C++ and CMake to ensure robust integration. This targeted fix reduced runtime build failures and improved continuous integration reliability, streamlining downstream simulation workflows. The work demonstrated a methodical approach to build system maintenance, emphasizing depth in diagnosing and resolving complex dependency issues within scientific software.
September 2025 focused on build-system hardening for DUNE/dunesim. Key work was fixing the GapChargeTransport plugin build dependency by adding larsim::IonizationScintillation to the build requirements, enabling proper compilation and linking with essential components. This reduces runtime build failures, improves CI stability, and accelerates downstream simulation work.
September 2025 focused on build-system hardening for DUNE/dunesim. Key work was fixing the GapChargeTransport plugin build dependency by adding larsim::IonizationScintillation to the build requirements, enabling proper compilation and linking with essential components. This reduces runtime build failures, improves CI stability, and accelerates downstream simulation work.

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