
During March 2026, Daniel Maslowski developed an AI combat balancing feature for the crpg2/crpg repository, focusing on refining gameplay difficulty and player progression. He consolidated parry simplification and aim tuning into a single update, reducing AI parry complexity by disabling parry-on-attack and modifying parry decision logic. Additionally, he adjusted bot aiming to lower leading accuracy, making AI opponents less dominant in combat scenarios. Working exclusively in C# and leveraging his skills in AI programming and game development, Daniel demonstrated disciplined version control by grouping related changes, resulting in a cohesive feature that supports future tuning and improves overall gameplay balance.
March 2026 — crpg2/crpg: Implemented AI Combat Balancing feature by consolidating parry simplification and aim tuning into a single update. This reduces AI parry complexity and lowers bot leading accuracy to balance difficulty, aligning with gameplay goals and player progression.
March 2026 — crpg2/crpg: Implemented AI Combat Balancing feature by consolidating parry simplification and aim tuning into a single update. This reduces AI parry complexity and lowers bot leading accuracy to balance difficulty, aligning with gameplay goals and player progression.

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