EXCEEDS logo
Exceeds
Daniel Collins

PROFILE

Daniel Collins

Daniel Collins contributed to the YoYoGames/GameMaker-HTML5 repository by engineering core improvements to the engine’s UI layer system, focusing on stability, layout accuracy, and lifecycle management. He overhauled UI architecture to support persistent, correctly ordered layers with robust serialization and deserialization, ensuring UI state survived room transitions and restarts. Daniel introduced collision domain separation for UI instances, refined input handling for mouse events, and enhanced layout flexibility with percentage-based sizing. Working primarily in JavaScript, he addressed bugs in the Yoga layout engine and asset pipeline, demonstrating depth in engine development, front-end systems, and runtime data management to improve reliability and maintainability.

Overall Statistics

Feature vs Bugs

43%Features

Repository Contributions

28Total
Bugs
4
Commits
28
Features
3
Lines of code
2,743
Activity Months4

Work History

September 2025

1 Commits

Sep 1, 2025

September 2025 monthly summary for YoYoGames/GameMaker-HTML5: Stabilized UI layer initialization during room transitions to ensure proper UI instance setup regardless of persistence. This fix addresses a root cause of initialization failures when switching rooms, improving reliability of UI across scenes and reducing room-transition glitches in the HTML5 runtime.

May 2025

4 Commits • 1 Features

May 1, 2025

May 2025 monthly summary for YoYoGames/GameMaker-HTML5 focusing on stability, reliability, and maintainability improvements across the engine's UI and input subsystems. Enhancements target workflow robustness during restarts, input correctness for dragging, and layout accuracy in the Yoga-based rendering system.

April 2025

3 Commits • 1 Features

Apr 1, 2025

April 2025 focused on stabilizing and expanding UI layer behavior in YoYoGames/GameMaker-HTML5. Delivered a major feature: UI Layer Collision Domain and Layout Enhancements, including distinct collision domains for UI layer instances, refactored collision checks that respect the calling UI layer, separate UI layer offset retrieval, and support for percentage-based sizing in flexpanel margins and padding. These changes reduce cross-layer interaction bugs, improve layout accuracy, and enable responsive UI adjustments, laying groundwork for further UI refinements in 2H 2025.

March 2025

20 Commits • 1 Features

Mar 1, 2025

Provide a concise monthly summary for 2025-03 focused on business value and technical achievements in the YoYoGames/GameMaker-HTML5 repo. The month centered on a major UI Layer System overhaul and a critical bug fix in effect script naming for JSON output. Deliverables spanned UI architecture, persistence across room transitions, serialization/deserialization, and stable lifecycle management across UI layers, complemented by a correctness fix for asset-pipeline naming.

Activity

Loading activity data...

Quality Metrics

Correctness88.8%
Maintainability87.2%
Architecture87.2%
Performance81.4%
AI Usage20.8%

Skills & Technologies

Programming Languages

JavaScript

Technical Skills

Bug FixingCollision DetectionCore SystemsEngine DevelopmentFront End DevelopmentFront-end DevelopmentGame DevelopmentInput HandlingJavaScriptJavaScript DevelopmentLayout ManagementRuntime DeserializationSerializationUI Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

YoYoGames/GameMaker-HTML5

Mar 2025 Sep 2025
4 Months active

Languages Used

JavaScript

Technical Skills

Core SystemsEngine DevelopmentFront End DevelopmentFront-end DevelopmentGame DevelopmentJavaScript

Generated by Exceeds AIThis report is designed for sharing and indexing