EXCEEDS logo
Exceeds
DarkContact

PROFILE

Darkcontact

In January 2026, DarkContact implemented ARGB1555 texture format support for Direct3D 11 within the libsdl-org/SDL repository, expanding SDL’s GPU texture compatibility on Windows. Using C and Direct3D, DarkContact developed end-to-end handling for the B5G5R5A1_UNORM format, including both conversion routines and integration into the SDL texture registration system. This work enabled SDL applications to render and process 16-bit ARGB1555 textures through the DX11 pipeline, addressing a common need for downstream graphics applications. The contribution demonstrated a focused application of graphics programming skills, delivering a well-scoped feature that deepened SDL’s support for diverse GPU texture formats without introducing bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
5
Activity Months1

Work History

January 2026

1 Commits • 1 Features

Jan 1, 2026

January 2026: Implemented Direct3D 11 ARGB1555 texture format support for SDL, enabling end-to-end handling of ARGB1555 (B5G5R5A1_UNORM) textures via DX11, including conversion and registration within the SDL texture system. The change broadens SDL's GPU texture compatibility on Windows and supports a common 16-bit texture format for downstream apps.

Activity

Loading activity data...

Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C

Technical Skills

CDirect3Dgraphics programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

libsdl-org/SDL

Jan 2026 Jan 2026
1 Month active

Languages Used

C

Technical Skills

CDirect3Dgraphics programming