
Worked on the Paradise repository to deliver two core backend features over two months, focusing on game development and code organization using DM and object-oriented programming. Enhanced player equipment management by expanding ID slot compatibility for emag and cmag items and refactored quick equip logic to respect preferred slot flags, streamlining item placement and improving user experience. Later, reorganized the smithing system into a modular structure and corrected machine multiplier calculations, which improved maintainability and calculation accuracy. Prioritized clean code structure and modularity, laying groundwork for future features and making the codebase easier to extend and onboard for new contributors.
April 2025 — Paradise (warriorstar-orion/Paradise): Smithing system modularization and multiplier corrections. Reorganized smithing code into a modular structure and fixed smithing machine multiplier calculations, improving maintainability and correctness.
April 2025 — Paradise (warriorstar-orion/Paradise): Smithing system modularization and multiplier corrections. Reorganized smithing code into a modular structure and fixed smithing machine multiplier calculations, improving maintainability and correctness.
January 2025 monthly summary for warriorstar-orion/Paradise: Delivered a key equipment enhancement and refactor that improve player gear management and reduce friction during itemization.
January 2025 monthly summary for warriorstar-orion/Paradise: Delivered a key equipment enhancement and refactor that improve player gear management and reduce friction during itemization.

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