
David Egudin developed a Status Effects and Reactions System for the GDCASU/VGDC-Game-2024-25 repository, focusing on enhancing combat interactions for non-player entities. He introduced an enemy status effects enum and a centralized handler, allowing for consistent management of effects and reactions across the game. By updating projectile prefabs and damageable entities, David ensured that the new mechanics integrated smoothly with existing gameplay systems. His work leveraged C# scripting, Unity, and object-oriented programming principles to create a modular and extensible solution. This feature laid the groundwork for future expansion and improved the maintainability of state management within the project.

November 2024: Delivered the Status Effects and Reactions System for GDCASU/VGDC-Game-2024-25, introducing an enemy status effects enum and a centralized handler to manage effects and reactions for non-player entities. Updated projectile prefabs and damageable entities to support the new mechanics, enabling richer combat interactions and easier future extensions. This work is tracked in the commit 'Reactions and status effects' (e3d593846cf6aef616309ae2a25a5253df54af23).
November 2024: Delivered the Status Effects and Reactions System for GDCASU/VGDC-Game-2024-25, introducing an enemy status effects enum and a centralized handler to manage effects and reactions for non-player entities. Updated projectile prefabs and damageable entities to support the new mechanics, enabling richer combat interactions and easier future extensions. This work is tracked in the commit 'Reactions and status effects' (e3d593846cf6aef616309ae2a25a5253df54af23).
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