
Dan Diaz Rivera contributed to the RockStars repository by enhancing environment art and level design over a two-month period. He improved the Luke_Canyon map and WeirdPlant asset through targeted lighting and texture updates, using tools and workflows common in game development and environment art. His work focused on increasing visual fidelity and consistency, addressing both asset-level polish and map-wide atmosphere. In December, Dan resolved a level visual bug by correcting texture references in UMAP files and refining map data to streamline layout adjustments. Throughout, he demonstrated disciplined version control and clear commit documentation, supporting maintainable asset pipelines and future level refinements.

December 2024 — RockStars: Stabilized level visuals and map data, delivering targeted fixes that improve visual fidelity and level consistency, with clear commit traceability for future maintenance. This work reduces player-visible glitches and simplifies level layout tuning for the team.
December 2024 — RockStars: Stabilized level visuals and map data, delivering targeted fixes that improve visual fidelity and level consistency, with clear commit traceability for future maintenance. This work reduces player-visible glitches and simplifies level layout tuning for the team.
November 2024: Visual polish for RockStars with two commits delivering lighting and texture improvements for Luke_Canyon map and WeirdPlant asset. Focused on updating WeirdPlant textures (body and opacity) and adjusting Luke_Canyon lighting to achieve higher visual fidelity and a more consistent in-game atmosphere. The work enhances the art quality and user experience, strengthening the art pipeline and setting the stage for upcoming features.
November 2024: Visual polish for RockStars with two commits delivering lighting and texture improvements for Luke_Canyon map and WeirdPlant asset. Focused on updating WeirdPlant textures (body and opacity) and adjusting Luke_Canyon lighting to achieve higher visual fidelity and a more consistent in-game atmosphere. The work enhances the art quality and user experience, strengthening the art pipeline and setting the stage for upcoming features.
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