
Over six months, Probertson contributed to the ss14Starlight/space-station-14 repository by delivering gameplay features and balance improvements focused on player experience and maintainability. He implemented YAML-driven configuration updates for combat tuning, asset management, and localization, addressing both visual fidelity and gameplay balance. His work included refining mob health thresholds, weapon damage, and hardsuit mobility, as well as expanding player customization through new loadouts and clothing options. Using skills in configuration management, data modeling, and UI/UX design, Probertson ensured changes were traceable and aligned with project goals, demonstrating a thoughtful approach to iterative development and cross-disciplinary game engineering.
February 2026 performance summary for ss14Starlight/space-station-14: Delivered two feature updates that balance gameplay economics and improve player safety, aligning with monetization goals and onboarding experience. Key outcomes include adjusted spellbook pricing to rebalance the spellbook economy and a revised wizard objective that enhances engagement while removing explicit harmful prompts. These changes were implemented through YAML/configuration updates in the repository, and prepared for review and rollout.
February 2026 performance summary for ss14Starlight/space-station-14: Delivered two feature updates that balance gameplay economics and improve player safety, aligning with monetization goals and onboarding experience. Key outcomes include adjusted spellbook pricing to rebalance the spellbook economy and a revised wizard objective that enhances engagement while removing explicit harmful prompts. These changes were implemented through YAML/configuration updates in the repository, and prepared for review and rollout.
December 2025 — Delivered a targeted balance improvement for Hardsuit Combat and Mobility in ss14Starlight/space-station-14. The change suite includes adjusting damage coefficients across attack types to improve damage resistance balance and combat viability, and reducing walk and sprint modifiers on the Maxim Hardsuit to tighten gameplay pacing. Implemented via two commits, including 'Minor buffs' and 'balancing adjustments following feedback', enabling traceability and rollback if needed. No major bugs fixed this month; the focus was on high-value feature refinement with measurable impact on gameplay balance and player experience.
December 2025 — Delivered a targeted balance improvement for Hardsuit Combat and Mobility in ss14Starlight/space-station-14. The change suite includes adjusting damage coefficients across attack types to improve damage resistance balance and combat viability, and reducing walk and sprint modifiers on the Maxim Hardsuit to tighten gameplay pacing. Implemented via two commits, including 'Minor buffs' and 'balancing adjustments following feedback', enabling traceability and rollback if needed. No major bugs fixed this month; the focus was on high-value feature refinement with measurable impact on gameplay balance and player experience.
Month: 2025-11. Focused on expanding player customization and improving UI polish for Space Station 14. Delivered a new Salvager Loadouts and Clothing Customization feature and completed comprehensive localization/naming consistency fixes across clothing YAML, cloaks, and loadouts. All work aligns with our commitment to user-centric features, UI polish, and maintainability.
Month: 2025-11. Focused on expanding player customization and improving UI polish for Space Station 14. Delivered a new Salvager Loadouts and Clothing Customization feature and completed comprehensive localization/naming consistency fixes across clothing YAML, cloaks, and loadouts. All work aligns with our commitment to user-centric features, UI polish, and maintainability.
July 2025 monthly summary for ss14Starlight/space-station-14. Focused on delivering an impactful combat balance improvement to enhance player engagement and encounter pacing. Implemented Combat Balance Tuning: Mob Health Thresholds and Weapon Damage across multiple entities, aligning mob survivability with weapon dynamics and updating thresholds to create more meaningful encounters. All changes are tracked in commit 9b4f8abb4b2235462b604dfcd8a131bc0a353938.
July 2025 monthly summary for ss14Starlight/space-station-14. Focused on delivering an impactful combat balance improvement to enhance player engagement and encounter pacing. Implemented Combat Balance Tuning: Mob Health Thresholds and Weapon Damage across multiple entities, aligning mob survivability with weapon dynamics and updating thresholds to create more meaningful encounters. All changes are tracked in commit 9b4f8abb4b2235462b604dfcd8a131bc0a353938.
June 2025 summary for ss14Starlight/space-station-14 focusing on gameplay balance, stability, and visual polish. Delivered data-driven projectile tuning via the configuration (projectiles.yml), addressed stability by reverting an unintended projectile behavior change, and refreshed cycler weapon visuals to improve asset quality. These changes enhance balance and player experience while maintaining robustness of the release pipeline.
June 2025 summary for ss14Starlight/space-station-14 focusing on gameplay balance, stability, and visual polish. Delivered data-driven projectile tuning via the configuration (projectiles.yml), addressed stability by reverting an unintended projectile behavior change, and refreshed cycler weapon visuals to improve asset quality. These changes enhance balance and player experience while maintaining robustness of the release pipeline.
May 2025: Delivered a targeted fix for Vulpkanin mob displacement visuals in space-station-14, stabilizing head and outer clothing rendering. Updated configuration, added textures, and introduced prototype displacement settings to ensure consistent sizing at 32 px sprites. This work reduces user-reported glitches and supports ongoing visual fidelity efforts across species assets.
May 2025: Delivered a targeted fix for Vulpkanin mob displacement visuals in space-station-14, stabilizing head and outer clothing rendering. Updated configuration, added textures, and introduced prototype displacement settings to ensure consistent sizing at 32 px sprites. This work reduces user-reported glitches and supports ongoing visual fidelity efforts across species assets.

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