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Derek Cao

PROFILE

Derek Cao

Derek contributed to the Monash-FIT3170/2025W2-Beastly-Brawl-Showdown repository, delivering core gameplay features such as a multiplayer lobby system, adventure mode with level progression, and a monster roster expansion. He implemented both front-end and back-end solutions using TypeScript, React, and Node.js, integrating real-time multiplayer with Socket.IO and enhancing UI/UX for smoother onboarding and item management. Derek also introduced automated Docker cleanup workflows and standardized pull request templates to improve maintainability and team collaboration. His work addressed gameplay balance, database-backed progression, and content updates, demonstrating depth in full stack development and a focus on scalable, maintainable engineering solutions.

Overall Statistics

Feature vs Bugs

90%Features

Repository Contributions

14Total
Bugs
1
Commits
14
Features
9
Lines of code
9,518
Activity Months5

Work History

October 2025

5 Commits • 2 Features

Oct 1, 2025

Concise Monthly Summary for 2025-10: Overview: Delivered key UI/UX improvements and game balance adjustments for Monash-FIT3170/2025W2-Beastly-Brawl-Showdown, with database-backed level unlocks, a new monster metadata system, refactored selection logic, and reliability improvements. This quarter’s work enhances player engagement, reduces friction in progression, and tightens game pacing with risk-balanced multiplayer capacity. Key Features Delivered: - UI/UX Enhancements and Level Progression Improvements: Overhauled level selection visuals and interactions; introduced a monster metadata system; integrated level unlocks from the database; refactored monster selection logic; improved action button state reliability. - Commits: 9327c50f; 54cdd0fc; 19aead22b - Gameplay Balancing and Content Updates: Tightened performance and pacing by reducing max players/battle capacity; updated wiki descriptions for abilities/monsters; adjusted ice_pool loot to include health potions tiers instead of unique items. - Commits: e1bc32ee; fead1875 Major Bugs Fixed: - Action button state reliability (UI/UX) to prevent misfires during level interactions. - Player cap related balance fix to ensure predictable matchmaking and pacing. Overall Impact and Accomplishments: - Improved player onboarding and progression flow with reliable level unlocks and clearer level progression cues. - Balanced multiplayer pacing, reducing risk of over-crowded matches and aligning with content updates. - Achieved more robust content metadata and refactored logic, enabling easier future expansions and data-driven tuning. Technologies/Skills Demonstrated: - UI/UX design and front-end state management, with robust interaction states. - Back-end data integration (database-backed level unlocks). - Data modeling for monster metadata and metadata-driven UI changes. - Refactoring for maintainability and clearer separation of concerns. - Balancing and content design (loot tables, ability/monster descriptions). Business Value: - Higher player retention through smoother progression, clearer unlocks, and more responsive UI. - More predictable and balanced multiplayer experiences, improving player satisfaction and session length. - Quicker content iteration via data-driven metadata, enabling faster future updates.

September 2025

3 Commits • 2 Features

Sep 1, 2025

In September 2025, delivered two feature-focused improvements and one bug fix for Beastly Brawl Showdown, plus a reusable Docker cleanup workflow to sustain production/testing environments. Key outcomes include improved item pickup UX, corrected draw outcomes and end-screen routing in Battle Royale, and automated disk-space maintenance across environments, enabling smoother post-release cycles and reduced maintenance toil.

August 2025

2 Commits • 2 Features

Aug 1, 2025

Monthly Summary for 2025-08 – Beastly Brawl Showdown (Monash-FIT3170/2025W2-Beastly-Brawl-Showdown). Delivered two major feature streams and stability improvements that broaden gameplay depth and support future content. Key outcomes include (1) Monster Roster Expansion and Combat System Enhancements delivering three new monsters (Poison Frog, Charmer Cobra, Furious Flipper) and bug fixes for stun, status effects, and UI, enabled by the commit 21715645e2f384d9fd108820cb236bb8200507f0; (2) Adventure Mode: Single-Player Campaign introducing level-based progression, monster selection, battles, dialogues and choices, item collection, plus new UI screens and backend logic for story resolution and encounter management, via commit c82871cafc2d98eca7ca621621ee35d37e8d3eb8.

May 2025

2 Commits • 2 Features

May 1, 2025

Monthly Summary - May 2025

March 2025

2 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary for Monash-FIT3170/2025W2-Beastly-Brawl-Showdown. Key feature delivered: Team Documentation updated in README to add contributor Derek and reorganize roles under System Architects, Product Managers, and Release Train Engineers to improve onboarding and accountability. Major bugs fixed: None reported this month. Overall impact: Improved project transparency, onboarding efficiency, and clearer ownership for releases. Technologies/skills demonstrated: Git-based collaboration, Markdown documentation, contributor governance, and maintainability improvements.

Activity

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Quality Metrics

Correctness89.2%
Maintainability88.6%
Architecture85.0%
Performance81.4%
AI Usage25.8%

Skills & Technologies

Programming Languages

CSSHTMLJSONJavaScriptMarkdownTypeScriptYAMLtsx

Technical Skills

AnimationBack End DevelopmentBackend DevelopmentCI/CDCSSDevOpsDockerDocumentationFront End DevelopmentFrontend DevelopmentFull Stack DevelopmentGame DevelopmentGitHub ActionsHTMLJavaScript

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Monash-FIT3170/2025W2-Beastly-Brawl-Showdown

Mar 2025 Oct 2025
5 Months active

Languages Used

MarkdownCSSHTMLJavaScriptTypeScriptJSONYAMLtsx

Technical Skills

DocumentationProject ManagementBackend DevelopmentCSSFrontend DevelopmentHTML

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