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Kevin Derler

PROFILE

Kevin Derler

Contributed to Autodesk/maya-usd by developing and refining features for 3D animation pipelines, focusing on MaterialX shader export, light and camera data handling, and robust cross-platform build systems. Leveraged C++, Python, and the Maya API to implement MaterialX surface shader writing, animated light spline export, and metadata propagation for LookdevX workflows. Enhanced performance and maintainability through targeted refactoring, improved error reporting, and expanded test coverage. Addressed complex issues in file I/O, transformation matrices, and USD integration, delivering fixes for build compatibility and data correctness. The work enabled higher fidelity exports, streamlined animation workflows, and more reliable asset interchange across platforms.

Overall Statistics

Feature vs Bugs

38%Features

Repository Contributions

54Total
Bugs
15
Commits
54
Features
9
Lines of code
5,568
Activity Months5

Work History

February 2026

4 Commits • 1 Features

Feb 1, 2026

February 2026 — Autodesk/maya-usd: Load Rules Performance and Readability Enhancements delivered, consolidating and refactoring load rule handling to boost performance and maintainability. The update includes optimized updates during renaming and child insertion, clarified lambda usage in loadRules.cpp, removal of non-value-added comments, and safeguards to prevent unnecessary re-compositions during duplication/removal of rules. These changes reduce latency in the USD load pipeline, improve code readability, and lower risk of regressions during rule edits.

June 2025

27 Commits • 4 Features

Jun 1, 2025

June 2025 monthly summary for Autodesk/maya-usd: Focused on stabilizing exporters, improving lighting and camera data handling, and hardening builds across platforms. Key features delivered include Light Spline Export Improvements and Light Attribute Import Support (commit 49158c3a5ed144adef3ef34c276bbee9089ca724); Camera Attributes Export When Not Animated (commit 7ccff6713692f6b4d25245c637a3c0f7d8bc4c85); and MaterialX Export Relative Texture Paths (commit 7bf5fd8caffc49dc2afa2963da340291be0747e4). Major bugs fixed span build/compatibility, crash resilience, and data correctness, including Build and Angle Conversion Fixes for Older Versions, Crash: Input Might Not Be Part of a Node, Light Bug Fix, and VS/Clang/Linux build fixes. Additional stability improvements address Animated Export Transform for versions below 2505, Rotation Order correctness for USD (and import tests), and comprehensive tangents/transform handling fixes, all accompanied by targeted tests. RotateAxis enhancements and broader build/test minor fixes further reduce risk in production pipelines. Overall, these changes reduce exporter crashes and data inconsistencies while expanding path and attribute handling, enabling more reliable USD exports for animation pipelines and asset hosting.

May 2025

15 Commits • 2 Features

May 1, 2025

May 2025 monthly summary for Autodesk/maya-usd focusing on delivering business value through enhanced MaterialX export, improved USD shader handling, expanded animation export capabilities, and strengthened build/test reliability. The team delivered targeted features, resolved cross-platform issues, and streamlined tests/documentation to support safer releases and more robust pipelines across Linux/macOS.

April 2025

1 Commits • 1 Features

Apr 1, 2025

2025-04 monthly summary for Autodesk/maya-usd focused on LookdevX integration and metadata propagation for USD shader prims. Delivered a metadata handling upgrade that improves data fidelity and interoperability between MaterialX and USD for LookdevX workflows. No major bugs fixed this month based on available data.

February 2025

7 Commits • 1 Features

Feb 1, 2025

February 2025 monthly summary for Autodesk/maya-usd: Implemented and stabilized the MaterialX Shader Writer USD export integration for MaterialXStack materials, enabling export of surface shaders and displacement to USD. Built the MaterialX surface shader writer into the project, updated build scripts (CMakeLists), and tightened test coverage and structure. Refined translation with more input metadata and multi-output handling, and added comprehensive test cases with MaterialX files. Improved error reporting and formatting hygiene throughout the surface shader export path.

Activity

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Quality Metrics

Correctness90.4%
Maintainability88.8%
Architecture87.2%
Performance81.4%
AI Usage20.8%

Skills & Technologies

Programming Languages

C++CMakeMaya ASCIIPythonXML

Technical Skills

3D Animation3D Graphics3D TransformationAnimationAnimation CurvesBuild SystemBuild System ConfigurationBuild SystemsC++C++ DevelopmentC++ developmentCameraCamera SystemsCode FormattingConversion

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Autodesk/maya-usd

Feb 2025 Feb 2026
5 Months active

Languages Used

C++CMakeMaya ASCIIPythonXML

Technical Skills

Build SystemBuild System ConfigurationC++C++ DevelopmentCode FormattingMaterialX