
Vladimir Zheltov delivered targeted projectile balance tuning for the ss14Starlight/space-station-14 repository, focusing on enhancing combat dynamics and player retention. He adjusted hit point values for various projectile types using YAML configuration, increasing both piercing damage and armor penetration to better align with design documentation and QA feedback. All modifications were consolidated into a single, traceable commit, ensuring clear version control and straightforward rollback if necessary. Vladimir’s work demonstrated a solid understanding of balancing mechanics and game development principles, addressing gameplay balance issues and contributing to a more engaging player experience through thoughtful, data-driven adjustments within the project’s technical framework.
In November 2025, delivered targeted projectile balance tuning for Space Station 14 to enhance combat balance and player retention. Adjusted HP values across projectile types to increase piercing damage and armor penetration, aligning with design goals and QA feedback. All changes are tracked in a single commit for clear traceability and easy rollback if needed.
In November 2025, delivered targeted projectile balance tuning for Space Station 14 to enhance combat balance and player retention. Adjusted HP values across projectile types to increase piercing damage and armor penetration, aligning with design goals and QA feedback. All changes are tracked in a single commit for clear traceability and easy rollback if needed.

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