
Developed cross-backend graphics synchronization for the obsproject/obs-studio repository, focusing on stabilizing Linux streaming and capture pipelines. Integrated DRM syncobj management by implementing the gs_sync_t synchronization primitive in libobs-opengl, unifying synchronization across X11 and Wayland environments. Enhanced the linux-pipewire plugin with explicit DRM syncobj-based synchronization, ensuring frames are properly aligned with the compositor to reduce frame and data corruption in PipeWire workflows. This work, written in C and leveraging skills in DRM, EGL, and graphics programming, improved reliability for PipeWire-based streaming and established a foundation for broader DRM synchronization across multiple graphics backends within the project.
October 2024: Delivered cross-backend graphics synchronization with DRM syncobj integration to stabilize Linux streaming and capture pipelines. Implemented libobs-opengl gs_sync_t to unify DRM syncobj management across X11/Wayland, and added explicit DRM syncobj-based synchronization in the linux-pipewire plugin to ensure frames are synchronized with the compositor, reducing frame/data corruption. These changes enhance reliability for PipeWire-based workflows and establish groundwork for broader DRM synchronization across backends.
October 2024: Delivered cross-backend graphics synchronization with DRM syncobj integration to stabilize Linux streaming and capture pipelines. Implemented libobs-opengl gs_sync_t to unify DRM syncobj management across X11/Wayland, and added explicit DRM syncobj-based synchronization in the linux-pipewire plugin to ensure frames are synchronized with the compositor, reducing frame/data corruption. These changes enhance reliability for PipeWire-based workflows and establish groundwork for broader DRM synchronization across backends.

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