EXCEEDS logo
Exceeds
DocMoth

PROFILE

Docmoth

Omnislash contributed to the ss14Starlight/space-station-14 repository by delivering eight new features and resolving two bugs over three months, focusing on player customization, asset management, and gameplay enhancements. They expanded Avali and Vox character systems with new sprites, textures, and organ mechanics, integrating YAML and JSON for configuration and data structuring. Their work included implementing helmet lighting, introducing new clothing sets, and overhauling Lagomorph species visuals, audio, and emotes. Using C#, YAML, and XML, Omnislash ensured asset provenance, improved localization, and maintained code quality through project cleanup and linter updates, demonstrating depth in both technical execution and collaborative asset integration.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

24Total
Bugs
2
Commits
24
Features
8
Lines of code
3,468
Activity Months3

Work History

January 2026

13 Commits • 3 Features

Jan 1, 2026

Month: 2026-01 — Delivered key features and stability improvements for Space Station 14, driving player immersion, accessibility, and item availability. Highlights include a Lagomorph Overhaul with new visuals, audio, language definitions, emotes, gameplay adjustments (hearing distance, removal of Jump prototype), and guidebook updates; cross-interface language integration across Borg interfaces; asset cleanup. Added Avali/Resomi organ sprites to enhance visual representation. Increased Red Regalia stock in Fashionvend from 1 to 2 to improve item availability. Fixed Lagos environment sprite clipping to improve visual fidelity. The work spanned 14 commits across four changesets, and included language/proto fixes and linter attribution cleanup.

December 2025

5 Commits • 3 Features

Dec 1, 2025

In December 2025, delivered key visual, cosmetic, and asset-management improvements for the ss14Starlight/space-station-14 project. Completed new helmet lighting features for Maxim and QM Maxim to enhance visual fidelity and in-game utility, and introduced the Red Regalia clothing set (suit, gloves, hat, cloak, shoes) with a correction ensuring the cloak is correctly classified. Updated texture attributions in the Hardsuits directory to properly credit Avali state textures and light sprites by DocMoth, improving licensing clarity. Resolved a gameplay-impacting issue by fixing the Avali glove functionality, boosting reliability in player interactions with gloves. These changes collectively advance user experience, visual polish, and asset provenance while maintaining strong version-control discipline.

November 2025

6 Commits • 2 Features

Nov 1, 2025

Month: 2025-11 — Delivered two major player-facing features for space-station-14 and laid groundwork for ongoing customization and gameplay expansion. Highlights: - Avali visual customization expansion: tail hiding under hardsuits, updated clothing/glove textures, and expanded armor/gear variants with new EVA and hardsuit sprites. - Vox brain organ and cortical stack system: adds Vox brain sprite and cortical stack notes to the Vox biology system, enabling deeper character customization and new gameplay mechanics. - Asset quality and collaboration: updated displacement textures for outer clothing and gloves with designer approval, ensuring consistency and extensibility. - YAML/configuration groundwork: quick starlight note integration in Vox YAML to support future feature rollouts. Overall, there were no explicit major bugs documented this month; the work focused on feature delivery, asset integrity, and design/documentation readiness to support future releases.

Activity

Loading activity data...

Quality Metrics

Correctness97.6%
Maintainability94.2%
Architecture94.2%
Performance96.6%
AI Usage22.4%

Skills & Technologies

Programming Languages

C#FTLJSONUnknownXMLYAML

Technical Skills

3D modelingGame DevelopmentGame developmentJSON handlingUI/UX DesignXMLYAML configurationart asset integrationasset managementaudio engineeringaudio managementbug fixingcharacter customizationcharacter designcharacter modeling

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ss14Starlight/space-station-14

Nov 2025 Jan 2026
3 Months active

Languages Used

JSONYAMLUnknownC#FTLXML

Technical Skills

3D modelingGame developmentYAML configurationart asset integrationcharacter customizationcharacter modeling