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DocMoth

PROFILE

Docmoth

Contributed to the ss14Starlight/space-station-14 repository by delivering a range of player-facing features and stability improvements over five months, including new cosmetic customization options, visual and audio enhancements, and gameplay adjustments. Focused on expanding character customization through asset creation, YAML configuration, and sprite design, while also addressing bug fixes such as species ID corrections and sprite clipping issues. Leveraged C#, YAML, and JSON to integrate new items, update asset attributions, and maintain licensing compliance. Demonstrated strong version-control discipline, thorough documentation, and collaboration with designers, ensuring that new features aligned with community requests and maintained asset integrity across releases.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

28Total
Bugs
3
Commits
28
Features
9
Lines of code
7,482
Activity Months5

Work History

May 2026

3 Commits • 1 Features

May 1, 2026

May 2026 — ss14Starlight/space-station-14: Delivered three new cosmetic customization options, expanding player expression and aligning with community requests. Key features delivered broadened wardrobe options (bunny ears fashion item, Bunny Gang Outfit, Tallborg borg skins) with robust PR checks and licensing compliance. No major bugs fixed this period; focus was on feature delivery, quality checks, and documentation to support reliability and auditability. Impact highlights: enhances player engagement and retention through expanded cosmetics; increases potential monetization channels via purchasable items; strengthens community trust by delivering requested content promptly. Technologies/skills demonstrated: in-game item integration, vendor/customization system expansion, asset pipeline (images/videos linked in PRs), changelog/documentation discipline, MIT license compliance, cross-team collaboration.

April 2026

1 Commits

Apr 1, 2026

April 2026 monthly summary for ss14Starlight/space-station-14 focusing on bug fixes and stability improvements. Core work centered on resolving the Avali hardsuit sprites species ID bug to restore correct functionality and avoid gameplay inconsistencies. No new features delivered this month; one targeted bug fix completed via PR #4159 with commit 79d9a9d210fc782626227275b1f8b1fbd83abb5f. The change included a changelog entry and co-authored-by attribution, and passed repository checks.

January 2026

13 Commits • 3 Features

Jan 1, 2026

Month: 2026-01 — Delivered key features and stability improvements for Space Station 14, driving player immersion, accessibility, and item availability. Highlights include a Lagomorph Overhaul with new visuals, audio, language definitions, emotes, gameplay adjustments (hearing distance, removal of Jump prototype), and guidebook updates; cross-interface language integration across Borg interfaces; asset cleanup. Added Avali/Resomi organ sprites to enhance visual representation. Increased Red Regalia stock in Fashionvend from 1 to 2 to improve item availability. Fixed Lagos environment sprite clipping to improve visual fidelity. The work spanned 14 commits across four changesets, and included language/proto fixes and linter attribution cleanup.

December 2025

5 Commits • 3 Features

Dec 1, 2025

In December 2025, delivered key visual, cosmetic, and asset-management improvements for the ss14Starlight/space-station-14 project. Completed new helmet lighting features for Maxim and QM Maxim to enhance visual fidelity and in-game utility, and introduced the Red Regalia clothing set (suit, gloves, hat, cloak, shoes) with a correction ensuring the cloak is correctly classified. Updated texture attributions in the Hardsuits directory to properly credit Avali state textures and light sprites by DocMoth, improving licensing clarity. Resolved a gameplay-impacting issue by fixing the Avali glove functionality, boosting reliability in player interactions with gloves. These changes collectively advance user experience, visual polish, and asset provenance while maintaining strong version-control discipline.

November 2025

6 Commits • 2 Features

Nov 1, 2025

Month: 2025-11 — Delivered two major player-facing features for space-station-14 and laid groundwork for ongoing customization and gameplay expansion. Highlights: - Avali visual customization expansion: tail hiding under hardsuits, updated clothing/glove textures, and expanded armor/gear variants with new EVA and hardsuit sprites. - Vox brain organ and cortical stack system: adds Vox brain sprite and cortical stack notes to the Vox biology system, enabling deeper character customization and new gameplay mechanics. - Asset quality and collaboration: updated displacement textures for outer clothing and gloves with designer approval, ensuring consistency and extensibility. - YAML/configuration groundwork: quick starlight note integration in Vox YAML to support future feature rollouts. Overall, there were no explicit major bugs documented this month; the work focused on feature delivery, asset integrity, and design/documentation readiness to support future releases.

Activity

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Quality Metrics

Correctness97.8%
Maintainability94.2%
Architecture94.2%
Performance96.4%
AI Usage22.8%

Skills & Technologies

Programming Languages

C#FTLJSONUnknownXMLYAML

Technical Skills

3D modelingGame DevelopmentGame developmentJSON handlingUI/UX DesignXMLYAML configurationart asset integrationasset creationasset managementaudio engineeringaudio managementbug fixingcharacter customizationcharacter design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ss14Starlight/space-station-14

Nov 2025 May 2026
5 Months active

Languages Used

JSONYAMLUnknownC#FTLXML

Technical Skills

3D modelingGame developmentYAML configurationart asset integrationcharacter customizationcharacter modeling