
Worked on the multitheftauto/mtasa-blue repository to address server-side stability in game development, focusing on the accuracy of rotation offsets for attached objects. Using C++ and server-side logic, implemented a targeted bug fix by adjusting the sequence of degree-to-radian conversion, ensuring rotation values were stored in degrees before conversion. This approach improved the reliability of attached-offset calculations and reduced misalignment issues during gameplay. The solution stabilized rotation logic across client-server interactions, decreasing related bug reports and the risk of regression. Collaborated with another contributor to deliver this fix, demonstrating attention to detail and a methodical approach to problem-solving.
March 2026 monthly summary for multitheftauto/mtasa-blue focusing on rotation offset correctness and server-side stability. Delivered a targeted fix to rotation handling by reordering the degree-to-radian conversion to occur after SetAttachedOffsets, ensuring rotation values are stored in degrees before conversion. This change stabilizes attached-offset calculations on the server, decreasing misalignment issues and related bug reports. The update contributes to more reliable object attachments in gameplay features and reduces the risk of regression in rotation logic across client-server interactions.
March 2026 monthly summary for multitheftauto/mtasa-blue focusing on rotation offset correctness and server-side stability. Delivered a targeted fix to rotation handling by reordering the degree-to-radian conversion to occur after SetAttachedOffsets, ensuring rotation values are stored in degrees before conversion. This change stabilizes attached-offset calculations on the server, decreasing misalignment issues and related bug reports. The update contributes to more reliable object attachments in gameplay features and reduces the risk of regression in rotation logic across client-server interactions.

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