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PROFILE

Eli

Ethan Arnold contributed to the Card-Forge/forge repository by delivering three major features and a bug fix over three months, focusing on card game mechanics and system integration. He implemented the Houston Mulligan Rule, refactoring Java classes to enforce a 10-card starting hand and consistent tuck logic, enhancing gameplay flow and maintainability. Ethan introduced a new cost type, Blight, requiring cross-class changes to support novel strategic interactions. He also expanded the game with seven new cards, scripting artifact, enchantment, and token mechanics, while refining enchantment logic. His work demonstrated depth in Java, object-oriented programming, and card scripting, supporting future extensibility.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

10Total
Bugs
1
Commits
10
Features
3
Lines of code
234
Activity Months3

Work History

January 2026

8 Commits • 1 Features

Jan 1, 2026

January 2026 — Card-Forge/forge: Delivered a major content expansion with seven new ECC-compatible cards (The Reaper, Sinister Gnarlbark, Village Pillagers, Springleaf Parade, Oft-Nabbed Goat, Wickersmith's Tools, Eventide's Shadow) and their scripts, including artifact/enchantment interactions and token/mana mechanics. Fixed enchantment logic to ensure proper return to hand and enable playing a creature from the graveyard when the enchanted creature dies. Improved stability and maintainability through standardized scripting practices and commit-driven development.

December 2025

1 Commits • 1 Features

Dec 1, 2025

Month: 2025-12 | Repo: Card-Forge/forge | Summary of work focused on feature delivery and system integration. Key features delivered: introduced a new cost type 'Blight' for game mechanics, enabling placing counters on creatures and adding a new strategic element. This required cross-class changes to support the cost type and its interactions across the cost system and related components. Major bugs fixed: none reported for this period; efforts centered on feature design and integration rather than defect resolution. Overall impact and accomplishments: expands gameplay depth and strategic options, supporting future balance work and feature expansion, while demonstrating end-to-end feature delivery from design through integration. Technologies/skills demonstrated: system-level design, cross-module integration, and traceable work via focused commits.

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025: Card-Forge/forge - Houston Mulligan Rule feature delivered with a 10-card starting hand and mandatory tuck of 3 cards, regardless of keep/mulligan choice. Refactors across MulliganService and HoustonMulligan to align keep state with the rule, and Match.java updated to enforce the 10-card starting hand. This work improves strategic depth, gameplay flow, and maintainability, setting a solid foundation for future mulligan rule extensions and clearer state management in edge cases.

Activity

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Quality Metrics

Correctness96.0%
Maintainability92.0%
Architecture92.0%
Performance92.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Javaplaintexttxt

Technical Skills

Javacard game designcard game mechanicscard scriptingdesign patternsenchantment mechanicsgame developmentlogic designobject-oriented programmingscript writingscriptingtoken mechanics

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Card-Forge/forge

Oct 2025 Jan 2026
3 Months active

Languages Used

Javaplaintexttxt

Technical Skills

Javagame developmentobject-oriented programmingcard game designcard game mechanicscard scripting

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