
Ethan Arnold contributed to the Card-Forge/forge repository by delivering three major features and a bug fix over three months, focusing on card game mechanics and system integration. He implemented the Houston Mulligan Rule, refactoring Java classes to enforce a 10-card starting hand and consistent tuck logic, enhancing gameplay flow and maintainability. Ethan introduced a new cost type, Blight, requiring cross-class changes to support novel strategic interactions. He also expanded the game with seven new cards, scripting artifact, enchantment, and token mechanics, while refining enchantment logic. His work demonstrated depth in Java, object-oriented programming, and card scripting, supporting future extensibility.

January 2026 — Card-Forge/forge: Delivered a major content expansion with seven new ECC-compatible cards (The Reaper, Sinister Gnarlbark, Village Pillagers, Springleaf Parade, Oft-Nabbed Goat, Wickersmith's Tools, Eventide's Shadow) and their scripts, including artifact/enchantment interactions and token/mana mechanics. Fixed enchantment logic to ensure proper return to hand and enable playing a creature from the graveyard when the enchanted creature dies. Improved stability and maintainability through standardized scripting practices and commit-driven development.
January 2026 — Card-Forge/forge: Delivered a major content expansion with seven new ECC-compatible cards (The Reaper, Sinister Gnarlbark, Village Pillagers, Springleaf Parade, Oft-Nabbed Goat, Wickersmith's Tools, Eventide's Shadow) and their scripts, including artifact/enchantment interactions and token/mana mechanics. Fixed enchantment logic to ensure proper return to hand and enable playing a creature from the graveyard when the enchanted creature dies. Improved stability and maintainability through standardized scripting practices and commit-driven development.
Month: 2025-12 | Repo: Card-Forge/forge | Summary of work focused on feature delivery and system integration. Key features delivered: introduced a new cost type 'Blight' for game mechanics, enabling placing counters on creatures and adding a new strategic element. This required cross-class changes to support the cost type and its interactions across the cost system and related components. Major bugs fixed: none reported for this period; efforts centered on feature design and integration rather than defect resolution. Overall impact and accomplishments: expands gameplay depth and strategic options, supporting future balance work and feature expansion, while demonstrating end-to-end feature delivery from design through integration. Technologies/skills demonstrated: system-level design, cross-module integration, and traceable work via focused commits.
Month: 2025-12 | Repo: Card-Forge/forge | Summary of work focused on feature delivery and system integration. Key features delivered: introduced a new cost type 'Blight' for game mechanics, enabling placing counters on creatures and adding a new strategic element. This required cross-class changes to support the cost type and its interactions across the cost system and related components. Major bugs fixed: none reported for this period; efforts centered on feature design and integration rather than defect resolution. Overall impact and accomplishments: expands gameplay depth and strategic options, supporting future balance work and feature expansion, while demonstrating end-to-end feature delivery from design through integration. Technologies/skills demonstrated: system-level design, cross-module integration, and traceable work via focused commits.
October 2025: Card-Forge/forge - Houston Mulligan Rule feature delivered with a 10-card starting hand and mandatory tuck of 3 cards, regardless of keep/mulligan choice. Refactors across MulliganService and HoustonMulligan to align keep state with the rule, and Match.java updated to enforce the 10-card starting hand. This work improves strategic depth, gameplay flow, and maintainability, setting a solid foundation for future mulligan rule extensions and clearer state management in edge cases.
October 2025: Card-Forge/forge - Houston Mulligan Rule feature delivered with a 10-card starting hand and mandatory tuck of 3 cards, regardless of keep/mulligan choice. Refactors across MulliganService and HoustonMulligan to align keep state with the rule, and Match.java updated to enforce the 10-card starting hand. This work improves strategic depth, gameplay flow, and maintainability, setting a solid foundation for future mulligan rule extensions and clearer state management in edge cases.
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