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Deerstop

PROFILE

Deerstop

Edain Turner developed and enhanced map content and gameplay systems for the Monolith-Station/Monolith and ss14Starlight/space-station-14 repositories, focusing on the Elkridge map and related environments. Using YAML and binary configuration, Edain delivered new exploration areas, overhauled layouts, and integrated AI-driven features, such as department request consoles and improved entity management. Their work included iterative asset placement, environment art, and configuration management to improve navigation, accessibility, and gameplay depth. By addressing both feature delivery and bug fixes, Edain ensured scalable, maintainable content pipelines and improved user experience, demonstrating a strong grasp of game development and level design best practices.

Overall Statistics

Feature vs Bugs

94%Features

Repository Contributions

35Total
Bugs
1
Commits
35
Features
15
Lines of code
275,383
Activity Months7

Work History

September 2025

1 Commits

Sep 1, 2025

September 2025 monthly summary for ss14Starlight/space-station-14: Delivered a critical decal rendering layer priority fix to improve visual fidelity and occlusion handling. Updated z-index for decal spawners so dirt, flora, and splatter decals render above other map elements. This aligns with #39956 and was implemented with a focused commit a05d466a5e529fda4d2d3ed1bbb1926164b09acd. Result: improved consistency across maps, reduced rendering artifacts, and a smoother user experience.

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025: Focused on delivering a major Elkridge map overhaul for ss14Starlight/space-station-14, implementing feedback-driven layout changes and data/asset updates to improve navigation, realism, and configurability. Key changes include swapping HOP and vault locations, correcting camera placements, updating population data, initializing open doors, posters added to HOP/EVA, and map configuration changes to support future tuning. All changes tracked in a single, well-documented commit: 34826a2cf6d46f4f1a30806ea3248f5cece9de23 (Elkridge - Major Update #38259).

May 2025

6 Commits • 4 Features

May 1, 2025

May 2025 performance summary focused on delivering expansive, data-driven map content and major gameplay system enhancements across two projects. Key outcomes include the introduction of new exploration environments and a major Elkridge overhaul with Botany expansion and a salvage economy, driving richer gameplay and new monetizable play patterns.

April 2025

16 Commits • 5 Features

Apr 1, 2025

April 2025: Focused delivery across Elkridge expansions and AI-driven interactive enhancements. Completed major map expansion and modernization across four repositories (AdventureTimeSS14/space_station_ADT, ss14Starlight/space-station-14, ProjectOmu/OmuStation, and ss14-harmony/ss14-harmony), delivering richer world-building, enhanced interactivity, and a foundation for scalable gameplay automation. The work improved player immersion, deployability, and maintainability through concrete feature deliveries, targeted fixes, and updated map/config pipelines.

March 2025

3 Commits • 3 Features

Mar 1, 2025

Month: 2025-03 — Concise performance summary focused on Elkridge map enhancements for AdventureTimeSS14/space_station_ADT, delivering core features, reliable fixes, and clear business value for gameplay pacing and transport mechanics.

February 2025

2 Commits • 1 Features

Feb 1, 2025

February 2025 performance summary for Monolith-Station/Monolith: Delivered a major Elkridge map overhaul with balance tuning and a Science area 2.0 integration. The update increased player population cap, refined entity placements and loot tables, and deployed extensive chunk-level map updates alongside miscellaneous fixes. These changes improve gameplay depth, balance, and retention, while establishing a solid foundation for ongoing content cadence. Key commits include 2e2a3a9cb1752a44a2a7368a86c359fb30c284ef and f65183edb92cd23fcc343a676890c3e95e85eb18.

January 2025

6 Commits • 1 Features

Jan 1, 2025

January 2025 (Month: 2025-01): Delivered the Elkridge Depot map release and polish for Monolith, including new environment setup (elkridge.yml) and object placements, integration into default rotation with attribution, and substantial visual and accessibility enhancements. Strengthened map reliability through iterative bug fixes spanning evac shuttle, solar panels, ventilation, grav gen room, atmos expansions, intercom commands, and additional map details. This work involved close collaboration with art, design, and QA to ensure a polished, accessible, and scalable map experience that adds clear business value by expanding content, improving user onboarding, and reducing post-release stabilization effort.

Activity

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Quality Metrics

Correctness83.6%
Maintainability83.4%
Architecture80.6%
Performance74.8%
AI Usage22.8%

Skills & Technologies

Programming Languages

BinaryYAMLyml

Technical Skills

AI IntegrationAI integrationAsset IntegrationAsset ModificationAsset PlacementConfigurationConfiguration ManagementEntity Component SystemEntity ManagementEnvironment ArtGame DevelopmentGame Level DesignLevel DesignMap ConfigurationMap Design

Repositories Contributed To

5 repos

Overview of all repositories you've contributed to across your timeline

ss14Starlight/space-station-14

Apr 2025 Sep 2025
4 Months active

Languages Used

YAMLyml

Technical Skills

AI integrationConfiguration ManagementGame DevelopmentGame Level DesignLevel DesignMap Configuration

ProjectOmu/OmuStation

Apr 2025 May 2025
2 Months active

Languages Used

YAMLyml

Technical Skills

AI IntegrationAsset PlacementConfiguration ManagementEntity ManagementGame DevelopmentLevel Design

Monolith-Station/Monolith

Jan 2025 Feb 2025
2 Months active

Languages Used

BinaryYAMLyml

Technical Skills

Asset IntegrationAsset ModificationAsset PlacementConfiguration ManagementEnvironment ArtGame Development

AdventureTimeSS14/space_station_ADT

Mar 2025 Apr 2025
2 Months active

Languages Used

YAMLyml

Technical Skills

Asset PlacementConfiguration ManagementGame DevelopmentLevel DesignMap Editing

ss14-harmony/ss14-harmony

Apr 2025 Apr 2025
1 Month active

Languages Used

yml

Technical Skills

Asset PlacementGame DevelopmentLevel Design

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