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Edoardo Lolletti

PROFILE

Edoardo Lolletti

Over 16 months, contributed to ProjectIgnis/CardScripts by designing and refining core card game mechanics, focusing on summoning systems, cost handling, and gameplay accuracy. Leveraging Lua and C++, implemented new features such as enhanced ritual and fusion summoning logic, streamlined material selection, and improved cross-script API exposure. Addressed bugs affecting battle triggers, overlay rendering, and cost validation, while maintaining code quality through targeted refactoring and asset cleanup. Used GitHub Actions for CI/CD automation and documentation updates, ensuring maintainability and release readiness. The work emphasized algorithm design, scripting, and cross-platform compatibility, resulting in a more reliable and extensible codebase.

Overall Statistics

Feature vs Bugs

52%Features

Repository Contributions

58Total
Bugs
15
Commits
58
Features
16
Lines of code
25,244
Activity Months16

Your Network

295 people

Work History

June 2026

3 Commits • 2 Features

Jun 1, 2026

June 2026 monthly summary for ProjectIgnis/CardScripts: Delivered core ritual mechanics and card interaction improvements with a focus on clarity, performance, and maintainability. Implemented ritual mechanics improvements and refactoring, including replacing 'Sub' with 'Remove' in filtering logic for better semantics and added the new Duel.ReleaseRitualMaterial function to enable more flexible material release. Cleaned up card tribute logic by removing outdated workarounds, updating target ranges, and eliminating unnecessary filters to streamline deck and graveyard interactions. These changes improve gameplay consistency, reduce technical debt, and establish a robust foundation for future features. No user-facing bugs fixed this month; efforts centered on feature delivery, stability, and code quality.

May 2026

4 Commits • 1 Features

May 1, 2026

Summary for 2026-05: Implemented critical improvements to Fusion Summoning via Apex Polymerization, ensuring correct material counting, streamlined material selection, and alignment of forced material checks with game rules. Additionally fixed Darklord Uprising cost handling when the field is full, enabling using a field monster as cost and tightening cost-check logic and material filtering. These changes improve playability, reduce edge-case failures, and ensure compliance with game rules across core fusion mechanics.

April 2026

2 Commits

Apr 1, 2026

2026-04 Monthly Summary for ProjectIgnis/CardScripts focused on stability and reliability of core fusion mechanics. Highlights include targeted fixes to material filtering and flip-summon prevention that enhance gameplay integrity and reduce edge-case failures.

March 2026

3 Commits • 1 Features

Mar 1, 2026

Monthly performance summary for 2026-03: CardScripts delivered feature enhancements to summoning mechanics and resolved a critical activation-timing bug for Manticore of Darkness. These changes improve puzzle pacing, ensure rule-consistency, and strengthen gameplay reliability. Demonstrated disciplined commit history and cross-team collaboration through focused PRs and fixes.

January 2026

1 Commits

Jan 1, 2026

January 2026 monthly summary for developer work on ProjectIgnis/CardScripts, focusing on improving gameplay accuracy and state-based logic in puzzle mode. Highlights include a targeted bug fix that aligns piercing mechanics with the actual game state, plus traceable commits and repository-level visibility.

November 2025

1 Commits • 1 Features

Nov 1, 2025

November 2025 monthly summary focusing on key accomplishments for ProjectIgnis/CardScripts. Highlights include GOAT format expansion with new card scripts and cards, alignment with GOAT formatting standards, and preparation for QA and release. No major bugs reported in scope for this month.

October 2025

1 Commits • 1 Features

Oct 1, 2025

In October 2025, delivered CardScripts Asset Cleanup for ProjectIgnis/CardScripts. Removed unused Lua script files associated with deprecated cards, simplifying the codebase, reducing asset load time, and lowering maintenance risk. This cleanup improves clarity for developers and aligns the repository with the current card roster, enabling faster iteration and fewer runtime surprises.

August 2025

5 Commits • 1 Features

Aug 1, 2025

Concise monthly summary for 2025-08 (ProjectIgnis/CardScripts). Focused on stabilizing Nightmare Throne card scripts and improving code quality. Key outcomes include bug fixes for label/level handling and setcode constants, plus codebase cleanup with proper namespacing and removal of unused constants. These changes improve reliability of game mechanics, reduce regression risk, and lower maintenance overhead. Demonstrated Lua scripting proficiency, code architecture, and release readiness, delivering clear business value through stable features and maintainable code.

July 2025

1 Commits

Jul 1, 2025

July 2025 performance summary for ProjectIgnis/CardScripts. Delivered a targeted Destiny Overlay fix to ensure accurate rendering under partial field conditions and varying monster availability during XYZ summons. The change updates the overlay filtering logic to reflect the actual field state, preventing incorrect overlays when not all monsters are usable. The work is tracked with a dedicated commit for traceability and QA.

June 2025

4 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for ProjectIgnis/CardScripts. Delivered Scapegoat GOAT enhancements and fixed critical dueling-bug issues across Earthbound Release, Maji-Gire Panda, and Firebird GOAT. The updates improve gameplay accuracy, reliability, and maintainability, with concrete commits contributing to stability and clarity.

May 2025

9 Commits • 2 Features

May 1, 2025

May 2025 highlights for ProjectIgnis/CardScripts focused on delivering robust XYZ summoning system improvements, modernizing cost handling, and stabilizing the codebase. Key features delivered include: 1) XYZ Summoning System Enhancements and Bug Fixes with refactors of rescon/selection, material evaluation, filtering, early-exit optimization, and Rank-Up-Magic adjustments across Shining Hope Road (Manga), Pendulum Xyz (Manga), Geargia monsters, and related interactions. Notable commits include fixes and optimizations such as 'Properly fix Shining Hope Road (Manga)', 'Optimize Shining Hope Road (Manga)', 'Fix Geargia Change', 'Rewrite Rank-Up-Magic Admiration of the Thousands (Anime)'. 2) Self-release cost function modernization migrating remaining usages to Cost.SelfRelease for consistency across scripts. 3) The Winged Dragon of Ra (Anime) crash fix to prevent an effect reset when a specific flag is set, ensuring correct handling. 4) Synchro material selection correctness by excluding zero-level synchro materials to enforce valid material targeting. Overall, these changes reduce crash risk, improve material selection correctness, and set up a more maintainable foundation for future features. Key metrics included reduced edge-case crashes, streamlined cost handling, and easier onboarding for new script contributors.

April 2025

19 Commits • 3 Features

Apr 1, 2025

April 2025 - ProjectIgnis/CardScripts: concise, valuable progress across new features, bug fixes, and code quality improvements. Key outcomes include automation efforts with delta repo, Xyz summoning enhancements, and a substantial batch of new card content, while maintaining code health and prepare readiness for future expansion.

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025 — CardScripts monthly summary: Delivered Ritual Monster Summoning from Extra Deck by introducing a new DUEL_EXTRA_DECK_RITUAL flag, updated default summon location logic to support Rituals from Hand or Extra Deck depending on duel type, and ensured Extra Deck monster zones are considered when Rituals originate from the Extra Deck. This expands deck-building options, improves gameplay consistency across duel modes, and reduces edge-case failures in ritual summons.

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025 – CardScripts (ProjectIgnis/CardScripts): Delivered a focused code-quality enhancement by fixing a missing space in a Lua snippet for 'Judgment of the Rising Light', improving readability and syntax correctness without any gameplay impact.

January 2025

2 Commits

Jan 1, 2025

January 2025 monthly summary focusing on bug fixes and correctness improvements across fmt and curl. Delivered targeted MSVC compatibility fix in fmt and versioning documentation correction in curl, improving build stability, documentation accuracy, and release confidence.

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for ProjectIgnis/CardScripts focusing on delivering business value and technical improvements through a targeted API enhancement for Fusion summoning mechanics. Implemented a global Fusion.SummonEffect to store the fusion summon effect, enabling other scripts to access it. Added support for an additional parameter to EFFECT_FUSION_MATERIAL and included robust cleanup logic to clear the variable after use, ensuring clean state and reduced risk of leaks in long-running scripts. The change lays groundwork for future extensibility and tighter integration across CardScripts modules.

Activity

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Quality Metrics

Correctness90.6%
Maintainability89.4%
Architecture86.6%
Performance87.6%
AI Usage21.0%

Skills & Technologies

Programming Languages

BashCC++LuaPythonShellYAMLlua

Technical Skills

API DesignBash ScriptingC programmingC++ developmentCI/CDCard Game DesignCard Game LogicCode RefactoringConstant DefinitionDeprecation ManagementGame DevelopmentGame ScriptingGitGitHub ActionsLua

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

ProjectIgnis/CardScripts

Dec 2024 Jun 2026
15 Months active

Languages Used

LuaBashPythonShellYAMLlua

Technical Skills

Card Game LogicGame DevelopmentScriptingAPI DesignBash ScriptingCI/CD

fmtlib/fmt

Jan 2025 Jan 2025
1 Month active

Languages Used

C++

Technical Skills

C++ developmentcross-platform compatibilitylibrary development

curl/curl

Jan 2025 Jan 2025
1 Month active

Languages Used

C

Technical Skills

C programmingdocumentationversion control