
Worked on the collectioncard/Selection-Generation repository to stabilize and enhance core gameplay by refining tile placement mechanics. Addressed usability and development speed by introducing a UI-driven tile palette and a mode toggle, allowing users to select or place tiles with immediate visual feedback. The approach involved reverting experimental features that introduced instability, consolidating the codebase for more predictable behavior. Utilized JavaScript, TypeScript, and Phaser.js to implement these changes, focusing on front-end and game development best practices. The work balanced feature development with bug fixes, ensuring a cleaner user experience and laying groundwork for future enhancements to the tile placement workflow.
May 2025 monthly summary for collectioncard/Selection-Generation: Stabilized core gameplay by reverting experimental tile placement changes and introduced a UI-driven tile selection workflow to prepare for future placement features. This month focused on removing risky functionality while improving usability and development velocity through a tile palette and mode toggle, enabling faster iteration and more predictable behavior.
May 2025 monthly summary for collectioncard/Selection-Generation: Stabilized core gameplay by reverting experimental tile placement changes and introduced a UI-driven tile selection workflow to prepare for future placement features. This month focused on removing risky functionality while improving usability and development velocity through a tile palette and mode toggle, enabling faster iteration and more predictable behavior.

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