
Developed enhancements to the collision system in the facebookresearch/momentum repository, focusing on improving collision accuracy and debugging capabilities for complex character rigs. Introduced a configurable rest-pose overlap filtering parameter within the C++ CollisionErrorFunction, allowing targeted handling of edge cases such as characters with large limb configurations while preserving default behaviors. Designed and implemented a comprehensive collision debug API, exposing detailed per-pair collision states and integrating Python bindings to support cross-language tooling and visualization. Leveraged skills in C++, Python, and API development to deliver features that streamline debugging workflows and provide deeper insight into collision detection for game development pipelines.
April 2026: Momentum collision system enhancements and debugging tooling delivered to improve collision accuracy, debugging visibility, and cross-language tooling. Implemented configurable rest-pose overlap filtering and a comprehensive collision debug API, with Python bindings, to support pipeline logging and visualization. These changes preserve existing behavior by default while enabling targeted debugging for complex characters.
April 2026: Momentum collision system enhancements and debugging tooling delivered to improve collision accuracy, debugging visibility, and cross-language tooling. Implemented configurable rest-pose overlap filtering and a comprehensive collision debug API, with Python bindings, to support pipeline logging and visualization. These changes preserve existing behavior by default while enabling targeted debugging for complex characters.

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