
Eric Wing developed core features and hardware integration for the Michonster/rPI-Arcade project, delivering a full-stack arcade system over three months. He combined Python, TypeScript, and React to build a robust emulator launch flow, automate backend services, and enhance the user interface with audio and animation. Eric designed and documented 3D cabinet models and hardware schematics, enabling rapid prototyping and reliable hardware-software interaction. His work included backend ROM tooling, IPC communication, and error handling to streamline game launches and improve reliability. By addressing both software and hardware challenges, Eric ensured a cohesive user experience and accelerated development for arcade prototyping.

Month: 2025-12 — Michonster/rPI-Arcade Overview: Focused on extending emulator capabilities, stabilizing input flows, and enabling hardware prototyping, delivering business value by improving user experience, reliability, and development velocity. Key features delivered: - Multi-emulator launch enhancements and navigation improvements: supports launching games across multiple cores, SNES launch overrides, improved controller feedback and navigation; refined launch commands and consistent input behavior. Related commits: 4255ccbdfea36c64f4e3f45a88f2facfce6ffc34; f1b528820c40ad939a5290dffbfec54dce2fb2ae; 32f0ec503c74eca196c2b935cb5efd7aadfc5ff6. - Cabinet design assets: 3D cabinet model and assembly documentation to accelerate hardware design and prototyping. Related commits: 8893ccfbc352bbb47cb08f729a0688fff2b93f79; f157dbcd6d5dbb7eaea378c286843c054090c2ea. - Automated backend startup scripts: automates starting backend services on boot to improve user experience. Commit: 33d9eef7643f0896a5a205360faacfdb9d139c05. Major bugs fixed: - Button mapping inconsistency: ensures A triggers the same actions as X in emulator selection and game launching, improving reliability and user experience. Commit: 379c84820eca220460d6df0f2691d08c84ae8a13. Overall impact and accomplishments: - User experience and reliability improved across software and hardware layers; faster hardware prototyping through ready-to-use assets; streamlined boot process; more robust multi-core emulator support enabling broader game compatibility. Technologies and skills demonstrated: - Emulator core integration and input handling, controller feedback loops, 3D asset creation and documentation, automation of backend services and boot processes, cross-functional collaboration.
Month: 2025-12 — Michonster/rPI-Arcade Overview: Focused on extending emulator capabilities, stabilizing input flows, and enabling hardware prototyping, delivering business value by improving user experience, reliability, and development velocity. Key features delivered: - Multi-emulator launch enhancements and navigation improvements: supports launching games across multiple cores, SNES launch overrides, improved controller feedback and navigation; refined launch commands and consistent input behavior. Related commits: 4255ccbdfea36c64f4e3f45a88f2facfce6ffc34; f1b528820c40ad939a5290dffbfec54dce2fb2ae; 32f0ec503c74eca196c2b935cb5efd7aadfc5ff6. - Cabinet design assets: 3D cabinet model and assembly documentation to accelerate hardware design and prototyping. Related commits: 8893ccfbc352bbb47cb08f729a0688fff2b93f79; f157dbcd6d5dbb7eaea378c286843c054090c2ea. - Automated backend startup scripts: automates starting backend services on boot to improve user experience. Commit: 33d9eef7643f0896a5a205360faacfdb9d139c05. Major bugs fixed: - Button mapping inconsistency: ensures A triggers the same actions as X in emulator selection and game launching, improving reliability and user experience. Commit: 379c84820eca220460d6df0f2691d08c84ae8a13. Overall impact and accomplishments: - User experience and reliability improved across software and hardware layers; faster hardware prototyping through ready-to-use assets; streamlined boot process; more robust multi-core emulator support enabling broader game compatibility. Technologies and skills demonstrated: - Emulator core integration and input handling, controller feedback loops, 3D asset creation and documentation, automation of backend services and boot processes, cross-functional collaboration.
November 2025: Delivered end-to-end arcade-stack updates in Michonster/rPI-Arcade, focusing on hardware groundwork, ROM tooling, and a robust emulator launch flow on Raspberry Pi. Key features include Cabinet Design and Hardware Schematics, ROM List Backend with PC-ROM fetching, and UI/UX enhancements (Mascot Easter Egg and frontend ROM list). Major bugs fixed: emulator commands launching games, and frontend-launch gating; improved error logging and detailed emulator/game list error handling. The improvements reduce setup and launch friction, improve testing workflows, and increase reliability of game launches from the web UI. Technologies demonstrated include Raspberry Pi/RetroArch integration, IPC, Flask socket server, TypeScript/React frontend, and backend tooling for development/testing.
November 2025: Delivered end-to-end arcade-stack updates in Michonster/rPI-Arcade, focusing on hardware groundwork, ROM tooling, and a robust emulator launch flow on Raspberry Pi. Key features include Cabinet Design and Hardware Schematics, ROM List Backend with PC-ROM fetching, and UI/UX enhancements (Mascot Easter Egg and frontend ROM list). Major bugs fixed: emulator commands launching games, and frontend-launch gating; improved error logging and detailed emulator/game list error handling. The improvements reduce setup and launch friction, improve testing workflows, and increase reliability of game launches from the web UI. Technologies demonstrated include Raspberry Pi/RetroArch integration, IPC, Flask socket server, TypeScript/React frontend, and backend tooling for development/testing.
October 2025: Focused on UI polish and hardware prototype readiness for Michonster/rPI-Arcade. Delivered front-end UX enhancements, including sound effects, icon animation fixes, and an updated introductory video, and initiated a proof-of-concept for cabinet design with initial component sketches.
October 2025: Focused on UI polish and hardware prototype readiness for Michonster/rPI-Arcade. Delivered front-end UX enhancements, including sound effects, icon animation fixes, and an updated introductory video, and initiated a proof-of-concept for cabinet design with initial component sketches.
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