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Èric Bitriá Ribes

PROFILE

Èric Bitriá Ribes

Worked on the google/filament repository to enhance platform stability and cross-driver compatibility for instanced rendering materials. Addressed a WebGL issue by implementing an ANGLE-on-D3D11 compatibility workaround, introducing a flag that rewrites symbolic array lengths to literals for spec-constant-initialized uniform-block arrays, ensuring correct binding across platforms. Fixed a divide-by-zero bug in colored penumbra calculations by clamping the divisor with a small epsilon, which prevents invalid renders without affecting valid shading. Utilized C++, OpenGL, and GLSL to align runtime bindings with device expectations, reduce rendering artifacts, and document changes for easier review and future compatibility improvements.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

2Total
Bugs
1
Commits
2
Features
1
Lines of code
61
Activity Months1

Work History

June 2026

2 Commits • 1 Features

Jun 1, 2026

June 2026 monthly summary for google/filament focused on delivering platform stability and cross-driver compatibility improvements for instanced rendering materials. Implemented an ANGLE-on-D3D11 compatibility workaround to address issues with spec-constant-initialized uniform-block array sizes and added a gating mechanism to ensure correct sizing across drivers. Fixed a divide-by-zero bug in colored penumbra calculations to ensure consistent rendering across drivers when inputs are near white. These changes enhance stability and visual fidelity in WebGL paths, reduce black renders, and improve cross-platform reliability.

Activity

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Quality Metrics

Correctness100.0%
Maintainability90.0%
Architecture90.0%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++GLSL

Technical Skills

OpenGLbackend developmentgraphics programmingshader development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

google/filament

Jun 2026 Jun 2026
1 Month active

Languages Used

C++GLSL

Technical Skills

OpenGLbackend developmentgraphics programmingshader development