EXCEEDS logo
Exceeds
ecbyerley

PROFILE

Ecbyerley

Evan contributed to MonRiverGames/DungeonSP2025 by developing core gameplay systems and expanding enemy dynamics using C# and object-oriented programming. He extended the Player class to support personalized onboarding with name and health properties, and implemented a combat system featuring status effects like poison from the new Acid Worm enemy. In April, Evan overhauled the inventory system to support item metadata and consumables, resolving issues with item collection logic. He introduced new enemy types, including the Lich and Spirit, and enhanced combat depth by adding dynamic, probabilistic enemy actions. His work emphasized maintainable code and scalable gameplay foundations for future development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
5
Lines of code
371
Activity Months2

Work History

April 2025

4 Commits • 3 Features

Apr 1, 2025

April 2025 focused on delivering core gameplay improvements and expanding enemy dynamics in DungeonSP2025. Key changes stabilized inventory handling, introduced new enemies, and laid groundwork for more dynamic combat, driving gameplay depth and player value.

March 2025

2 Commits • 2 Features

Mar 1, 2025

March 2025 Monthly Summary — MonRiverGames/DungeonSP2025 Key features delivered: - Player Name and Health System: Extended the Player class with Name and Health properties, initializing them in the constructor. Program now prompts for the player’s name and displays a welcome message, enabling personalized onboarding and basic health tracking. - Enemy Combat System with Acid Worm Poison: Implemented core combat mechanics (attack, defense, damage) and added Acid Worm as a new enemy type capable of applying poison damage over time, establishing the foundation for combat interactions and status effects. Major bugs fixed: - Resolved integration issues around player state initialization and health tracking; ensured the welcome flow and health updates work consistently with the new Player properties. Aligned enemy damage flow with the updated combat model to improve reliability. Overall impact and accomplishments: - Business value: Personalization and stateful gameplay enhance player engagement and retention; baseline health management supports more meaningful play loops. - Technical achievements: Added scalable combat scaffolding, a new enemy type with status-effect potential, and improved maintainability through focused class updates and commit traceability. Technologies/skills demonstrated: - Object-oriented design and class evolution (Player, Enemy) - User input handling and dynamic UI feedback (name prompt, welcome message) - Core combat modeling (attack/defense/damage) and status effects groundwork - Version-controlled feature delivery with clear commit traceability (0bd539927487998eab4a541398de4895bb3fae52; 614ead607081d8707fba356f0a080ec8670ee1a5)

Activity

Loading activity data...

Quality Metrics

Correctness70.0%
Maintainability76.6%
Architecture73.4%
Performance73.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C#Game DevelopmentInventory ManagementObject-Oriented Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MonRiverGames/DungeonSP2025

Mar 2025 Apr 2025
2 Months active

Languages Used

C#

Technical Skills

Game DevelopmentObject-Oriented ProgrammingC#Inventory Management

Generated by Exceeds AIThis report is designed for sharing and indexing