
Over three months, Firestorm21 contributed to the Phobos-developers/Phobos repository by building and enhancing core gameplay systems using C++ and INI configuration. They improved script action targeting by ensuring invisible buildings were excluded, increasing reliability in automated behaviors. Firestorm21 also developed a configuration-driven feature allowing units to engage EMP-affected targets with specific weapons, expanding tactical flexibility through per-target behavior overrides. In addition, they enhanced the shield system with self-healing capabilities tied to building power and introduced UI controls for shield visibility, updating documentation accordingly. Their work demonstrated depth in game development, scripting, and maintainable configuration, addressing nuanced gameplay and usability challenges.

April 2025 — Phobos (Phobos-developers/Phobos) focused on strengthening the shield system and improving configurability. Delivered Shield System Enhancements: shields now have self-healing when powered by specific buildings and a UI option to hide the shield’s pip frame when strength is zero. Updated documentation and credits to reflect these changes. The changes are tracked under commit 913523aaac6b82be5d29f84add2ccff288c22e6b and include two new tags for hiding the shield bar or recharging shields (#1177). No major bug fixes were required this month while the feature improvements laid groundwork for more resilient gameplay and clearer UX.
April 2025 — Phobos (Phobos-developers/Phobos) focused on strengthening the shield system and improving configurability. Delivered Shield System Enhancements: shields now have self-healing when powered by specific buildings and a UI option to hide the shield’s pip frame when strength is zero. Updated documentation and credits to reflect these changes. The changes are tracked under commit 913523aaac6b82be5d29f84add2ccff288c22e6b and include two new tags for hiding the shield bar or recharging shields (#1177). No major bug fixes were required this month while the feature improvements laid groundwork for more resilient gameplay and clearer UX.
March 2025 — Delivered EMP-Targeted Weapon Engagement Configuration (ForceWeapon.UnderEMP) enabling units to use a specific weapon when the target is EMP-affected. Implemented an override of Target under EMP attack behavior to support this configuration. No major bugs fixed this month. Impact: expands tactical options and resilience in EMP environments, improving mission effectiveness through configurable weapon behavior and clear traceability to commit 321877bf7db7032669dc81faab2878dc85126a91 and issue #769. Technologies/skills demonstrated: configuration-driven design, per-target behavior overrides, and robust commit traceability.
March 2025 — Delivered EMP-Targeted Weapon Engagement Configuration (ForceWeapon.UnderEMP) enabling units to use a specific weapon when the target is EMP-affected. Implemented an override of Target under EMP attack behavior to support this configuration. No major bugs fixed this month. Impact: expands tactical options and resilience in EMP environments, improving mission effectiveness through configurable weapon behavior and clear traceability to commit 321877bf7db7032669dc81faab2878dc85126a91 and issue #769. Technologies/skills demonstrated: configuration-driven design, per-target behavior overrides, and robust commit traceability.
February 2025: Core improvement to script action targeting in Phobos by excluding invisible buildings from targets. This bug fix prevents non-visible targets from being targeted in attack/move scripts, increasing reliability and fairness of automated/scripted actions. Implemented in commit dbe06234909d30a657b67ec10cab5b7a0e8ec336 as part of #1312.
February 2025: Core improvement to script action targeting in Phobos by excluding invisible buildings from targets. This bug fix prevents non-visible targets from being targeted in attack/move scripts, increasing reliability and fairness of automated/scripted actions. Implemented in commit dbe06234909d30a657b67ec10cab5b7a0e8ec336 as part of #1312.
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