
Worked on the LandSandBoat/server repository to standardize naming conventions for experience points and key items across Lua game scripts. Focused on refactoring variable names and function calls, replacing legacy abbreviations like 'xp' and 'ki' with 'exp' and 'keyItem' to align with project-wide standards. This code standardization effort improved script readability and maintainability, reducing technical debt and supporting easier onboarding for new contributors. The changes, implemented entirely in Lua, targeted files such as npc_util.lua and related modules. By establishing consistent naming, the work helped prevent future naming-related bugs and set a clear precedent for ongoing script development.
Monthly summary for LandSandBoat/server (2024-11): Implemented naming convention standardization for experiential points and key items across game scripts to improve readability, maintainability, and cross-team consistency. Renamed variables and updated calls from 'xp' to 'exp' and 'ki' to 'keyItem' across npc_util.lua and related files. This refactor reduces technical debt and establishes a clear standard for future script changes.
Monthly summary for LandSandBoat/server (2024-11): Implemented naming convention standardization for experiential points and key items across game scripts to improve readability, maintainability, and cross-team consistency. Renamed variables and updated calls from 'xp' to 'exp' and 'ki' to 'keyItem' across npc_util.lua and related files. This refactor reduces technical debt and establishes a clear standard for future script changes.

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