

January 2026 focused on solidifying audio playback reliability and aligning scene metadata to the project’s design, with targeted fixes and improvements in PurdueSIGGD/SIGGD-GAME-2025.
January 2026 focused on solidifying audio playback reliability and aligning scene metadata to the project’s design, with targeted fixes and improvements in PurdueSIGGD/SIGGD-GAME-2025.
December 2025: Delivered two major features for SIGGD-GAME-2025 with a focus on user experience and performance. Implemented a Subtitle Importer Tool to create subtitle objects from formatted text and generate ScriptableObjects for audio logs, streamlining subtitle workflows. Completed Advanced Audio System Enhancements including crossfade transitions, FMOD integration, asset cache management, and a new user-facing volume UI for music, SFX, and voice. Performed related asset updates and tests to improve stability and performance.
December 2025: Delivered two major features for SIGGD-GAME-2025 with a focus on user experience and performance. Implemented a Subtitle Importer Tool to create subtitle objects from formatted text and generate ScriptableObjects for audio logs, streamlining subtitle workflows. Completed Advanced Audio System Enhancements including crossfade transitions, FMOD integration, asset cache management, and a new user-facing volume UI for music, SFX, and voice. Performed related asset updates and tests to improve stability and performance.
November 2025: Delivered core audio UX improvements and asset-loading reliability enhancements for PurdueSIGGD/SIGGD-GAME-2025. Implemented user-facing Audio Volume Control Feature with per-category sliders (music, voice lines, sound effects) and live UI indicators, and updated the FMOD asset cache to use last-modified timestamps plus new object files to improve asset loading reliability and runtime performance. These changes enhance player control, reduce asset-load variability, and improve maintainability for ongoing updates.
November 2025: Delivered core audio UX improvements and asset-loading reliability enhancements for PurdueSIGGD/SIGGD-GAME-2025. Implemented user-facing Audio Volume Control Feature with per-category sliders (music, voice lines, sound effects) and live UI indicators, and updated the FMOD asset cache to use last-modified timestamps plus new object files to improve asset loading reliability and runtime performance. These changes enhance player control, reduce asset-load variability, and improve maintainability for ongoing updates.
October 2025 (PurdueSIGGD/SIGGD-GAME-2025) monthly review focusing on foundational systems, data handling, and audio improvements that enable multiplayer gameplay and faster delivery. The team established CI-ready infrastructure, implemented essential data structures, and reinforced the audio pipeline, while consolidating project scaffolding for future work. Business value comes from a more reliable development workflow, scalable data handling, and consistent player immersion assets.
October 2025 (PurdueSIGGD/SIGGD-GAME-2025) monthly review focusing on foundational systems, data handling, and audio improvements that enable multiplayer gameplay and faster delivery. The team established CI-ready infrastructure, implemented essential data structures, and reinforced the audio pipeline, while consolidating project scaffolding for future work. Business value comes from a more reliable development workflow, scalable data handling, and consistent player immersion assets.
In September 2025, delivered a major FMOD-based audio integration overhaul for PurdueSIGGD/SIGGD-GAME-2025, establishing a scalable audio pipeline with structured metadata, Unity integration, and asset linkage. The work enables dynamic sound banks and events, improved maintainability, and positions the project for further audio features.
In September 2025, delivered a major FMOD-based audio integration overhaul for PurdueSIGGD/SIGGD-GAME-2025, establishing a scalable audio pipeline with structured metadata, Unity integration, and asset linkage. The work enables dynamic sound banks and events, improved maintainability, and positions the project for further audio features.
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