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fodonnell1

PROFILE

Fodonnell1

Fionn O’Donnell contributed to the UQcsse3200/2025-studio-3 repository by developing and integrating a slingshooter defense sprite asset, complete with texture atlas and PNG, into the ForestGameArea. He implemented a component-based attack system featuring projectile logic, cooldown-based triggers, and animation states, using Java and the Entity Component System architecture. His work included comprehensive unit testing for the AttackTask, supporting continuous integration and reliable iteration. By focusing on asset management, animation integration, and test-driven development, Fionn enhanced the project’s visual fidelity and gameplay mechanics, while maintaining clean build practices and supporting a robust asset pipeline for ongoing game development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
3
Lines of code
686
Activity Months2

Work History

September 2025

5 Commits • 2 Features

Sep 1, 2025

September 2025 – Progress on UQcsse3200/2025-studio-3 focused on foundational combat features, animation integration, and test-driven reliability. Delivered a cohesive sling shooter animation with idle state and an attackStart trigger, and established a core projectile attack system with a cooldown-based fire trigger. Added comprehensive unit tests around AttackTask and ensured build hygiene to support CI stability and faster iteration.

August 2025

1 Commits • 1 Features

Aug 1, 2025

Monthly summary for 2025-08: Delivered the slingshooter defense sprite asset and integrated it into the ForestGameArea by loading its texture atlas and PNG into the asset pipeline, enabling testing and iteration for the defense mechanic. The commit also included unrelated Java files and a .gitignore added to a 'temppp' directory, which should be cleaned up in a follow-up effort. No major bugs fixed within this feature scope this month. Overall impact: enhances gameplay visuals for the defense system, supports faster iteration, and strengthens the asset-management workflow. Technologies demonstrated: asset management with texture atlases and PNGs, game area integration, and a derived commit-based workflow.

Activity

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Quality Metrics

Correctness81.6%
Maintainability83.4%
Architecture70.0%
Performance76.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

AtlasJava

Technical Skills

Asset IntegrationAsset ManagementComponent-Based ArchitectureEntity Component SystemGame DevelopmentJavaJava DevelopmentUnit Testing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UQcsse3200/2025-studio-3

Aug 2025 Sep 2025
2 Months active

Languages Used

AtlasJava

Technical Skills

Asset IntegrationGame DevelopmentJava DevelopmentAsset ManagementComponent-Based ArchitectureEntity Component System

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