EXCEEDS logo
Exceeds
Francisco José García García

PROFILE

Francisco José García García

Worked across multiple open-source projects, focusing on emulator development and build system improvements. In mamedev/mame, addressed collision detection and rendering fidelity for Sega Model 1 games by implementing dynamic memory handling and multi-pass rendering pipelines in C++. Delivered low-level ROM data repairs to resolve gameplay logic errors, enhancing emulation accuracy. In finalburnneo/FBNeo, modernized the Xcode build system and improved macOS compatibility using C and Objective-C, reducing platform-specific issues. For run-llama/llama_index, clarified agent reasoning semantics through prompt engineering, ensuring reliable tool coordination. Demonstrated depth in reverse engineering, graphics programming, and cross-platform development, consistently improving code maintainability and reliability.

Overall Statistics

Feature vs Bugs

40%Features

Repository Contributions

5Total
Bugs
3
Commits
5
Features
2
Lines of code
842
Activity Months4

Work History

July 2026

1 Commits

Jul 1, 2026

July 2026 monthly summary for mamedev/mame: Delivered a critical bug fix to Wing War damage registration in the Sega Model 1 ROM. Investigated and repaired two-bit corruption in the 315-5711 TGP coprocessor ROM, addressing spurious bits that disrupted affine inverse handling and collision detection. Updated ROM checksums/hashes to align with the repaired data. The patch (commit baf9dd2fb3f1a21d58bdb3177eaf595db9ef5098; related to issue #15649) ensures Wing War damage registers correctly and improves fidelity for Wing War, SWA, and NetMerc in MAME. Business impact: enhanced gameplay accuracy, reduced regression risk, and strengthened emulation credibility for Sega Model 1 titles.

June 2026

2 Commits • 1 Features

Jun 1, 2026

June 2026: Focused on Sega Model 1 fidelity in mamedev/mame, delivering a critical collision-detection bug fix for Virtua Fighter and comprehensive rendering enhancements for Star Wars Arcade. Implemented a two-pass rendering pipeline to correctly layer HUD elements, support blink/unlit UI modes, and fix wireframe and palette intensity rendering. Also refined tile color mode handling and moiré dithering to more accurately reproduce arcade visuals. These changes improve gameplay fidelity, reduce edge-case glitches, and enhance maintainability of the Model 1 emulation codebase.

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for finalburnneo/FBNeo focused on cross-platform readiness and build-system modernization. Implemented macOS compatibility improvements by updating the zlib header and correcting DWORD type, alongside a substantial refactor of the Xcode build configuration. These changes reduce macOS-specific build issues, simplify future maintenance, and lay the groundwork for feature parity across platforms.

December 2024

1 Commits

Dec 1, 2024

December 2024: Delivered a critical bug fix in run-llama/llama_index that clarifies observation semantics in agent reasoning prompts. Refactored system header templates and prompts to treat 'Observation' as a tool response rather than user input, preventing misinterpretation of agent states and tool interactions. This change improves the reliability and transparency of the reasoning process, reducing the risk of incorrect tool invocations and downstream errors, and supports more predictable automation and better user experience.

Activity

Loading activity data...

Quality Metrics

Correctness96.0%
Maintainability84.0%
Architecture88.0%
Performance84.0%
AI Usage44.0%

Skills & Technologies

Programming Languages

CC++MarkdownObjective-CPython

Technical Skills

Agent DevelopmentBresenham's AlgorithmBuild System ConfigurationCC++Emulator DevelopmentGraphics ProgrammingObjective-CPrompt EngineeringRendering PipelinesReverse EngineeringmacOS Development

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

mamedev/mame

Jun 2026 Jul 2026
2 Months active

Languages Used

No languages

Technical Skills

Bresenham's AlgorithmC++Emulator DevelopmentGraphics ProgrammingRendering PipelinesReverse Engineering

run-llama/llama_index

Dec 2024 Dec 2024
1 Month active

Languages Used

MarkdownPython

Technical Skills

Agent DevelopmentPrompt Engineering

finalburnneo/FBNeo

Apr 2025 Apr 2025
1 Month active

Languages Used

CC++Objective-C

Technical Skills

Build System ConfigurationCC++Objective-CmacOS Development