
Frank Yu developed gameplay enhancements for the MtStringmore repository, focusing on expanding combat variety and improving player feedback. He implemented new projectile types, including fireballs and snowballs, with configurable firing parameters and updated cannon behavior to support these features. Using C#, Unity, and advanced particle system techniques, Frank created prefabs for projectiles, explosions, and liquids to streamline asset integration and rapid iteration. He also refined player action visuals by adding landing dust and wall-slide particles, refactoring particle systems to use circle-based behavior overrides. This work deepened gameplay, improved visual clarity, and established a foundation for future balance adjustments.

March 2025 (MtStringmore) delivered key gameplay enhancements focused on expanding combat variety and improving player feedback. Implemented new projectile types (fireballs and snowballs) with associated effects and configurable firing parameters; updated cannon behavior; added comprehensive asset prefabs for projectiles, explosions, and liquids to support rapid iteration. Refined player action visuals with landing dust and wall-slide particles, and refactored particle systems to use circle-based behavior overrides for clearer visuals and more consistent feedback. The work enhances gameplay depth, visuals, and tunability, laying groundwork for future balance iterations and continued player engagement.
March 2025 (MtStringmore) delivered key gameplay enhancements focused on expanding combat variety and improving player feedback. Implemented new projectile types (fireballs and snowballs) with associated effects and configurable firing parameters; updated cannon behavior; added comprehensive asset prefabs for projectiles, explosions, and liquids to support rapid iteration. Refined player action visuals with landing dust and wall-slide particles, and refactored particle systems to use circle-based behavior overrides for clearer visuals and more consistent feedback. The work enhances gameplay depth, visuals, and tunability, laying groundwork for future balance iterations and continued player engagement.
Overview of all repositories you've contributed to across your timeline