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PROFILE

Friday

During a two-month period, Yetts contributed to the ss14Starlight/space-station-14 repository by delivering six gameplay features focused on expanding player choice and improving system maintainability. Working primarily in C#, YAML, and JSON, Yetts refactored the crate system for better storage and clarity, introduced new Syndicate uplink items, and enhanced crafting and cooking mechanics with a deep fryer system and updated recipes. The technical approach emphasized component-based architecture, asset management, and configuration management, enabling smoother future expansions. Yetts’s work demonstrated depth in system design and integration, addressing gameplay flexibility and content modernization without introducing critical bugs during the development cycle.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

9Total
Bugs
0
Commits
9
Features
6
Lines of code
1,467
Activity Months2

Work History

February 2026

5 Commits • 4 Features

Feb 1, 2026

February 2026 monthly summary for ss14Starlight/space-station-14 focusing on the February feature delivery across the main repo. Delivered four key features and updates, with no explicit major bugs fixed in this cycle. Highlights include enhancements to crafting, cooking, and cargo systems, contributing to gameplay depth and in-game economy. Key outcomes: - Expanded crafting materials for pills and patches by changing Chemmaster default draw source to External. - Introduced a new Deep Fryer system with recipes, visuals, sound effects, and fry level feedback. - Updated the fish fingers recipe to use koi filet instead of carp filet. - Added a reflective armor crate to the cargo ordering system, expanding security gear options and pricing. Impact and value: - Greater crafting flexibility and material variety; richer player experimentation with items. - New cooking mechanic adds gameplay depth and potential monetization via recipe content. - Recipe updates reflect ongoing content modernization and balance. - Expanded cargo options improve security gear availability and revenue opportunities for cargo. Technologies/skills demonstrated: - Porting and integration of systems (from TP14 fryer baseline). - Systematic updates to crafting, cooking, and cargo workflows. - Asset integration (visuals, sounds) and user feedback (frying level).

January 2026

4 Commits • 2 Features

Jan 1, 2026

In Jan 2026, delivered two major features for space-station-14 with a focus on expanding player choice and improving content maintainability, while keeping stability. Key work includes Syndicate Uplink Content Expansion and a comprehensive Shuttle Crate/Crate System Refactor. No critical bugs reported this month; the changes lay groundwork for future content and maintainability.

Activity

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Quality Metrics

Correctness95.6%
Maintainability91.2%
Architecture91.2%
Performance93.4%
AI Usage22.2%

Skills & Technologies

Programming Languages

C#FTLJSONYAML

Technical Skills

C# programmingFTLJSONYAMLYAML configurationasset managementaudio integrationcomponent-based architectureconfiguration managementdata structuringgame developmentlocalizationrecipe managementsystem design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ss14Starlight/space-station-14

Jan 2026 Feb 2026
2 Months active

Languages Used

FTLYAMLC#JSON

Technical Skills

FTLYAMLYAML configurationconfiguration managementdata structuringgame development