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Jannik Frohne

PROFILE

Jannik Frohne

Contributed to Autodesk/maya-usd by developing and refining features that enhance scene management, lookdev workflows, and UI clarity for artists and developers. Leveraged C++, Python, and CMake to implement modular design improvements, batch operation enhancements, and robust duplication and clipboard workflows. Focused on codebase maintainability through namespace refactoring, code formatting, and removal of deprecated components, while expanding test coverage for attribute handling and regression scenarios. Delivered updates that improved node identification in the Outliner, streamlined material and geometry handling, and ensured reliable integration with USD and UFE. Prioritized correctness, maintainability, and workflow efficiency across seven months of active development.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

22Total
Bugs
4
Commits
22
Features
8
Lines of code
2,146
Activity Months7

Work History

March 2026

4 Commits • 1 Features

Mar 1, 2026

March 2026 monthly summary for Autodesk Maya-USD development. Focused on modularizing the USD-UFE integration and aligning code quality with clang-format standards. Refactoring key Usd-related components into the usdUfe namespace to improve modularity, integration with the USD framework, and long-term maintainability.

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026 monthly summary for Autodesk/maya-usd focused on codebase simplification and debt reduction. Delivered deprecation and removal of ExtendedConnectionHandler within LookdevXUfe, including associated class removals and build configuration updates. This work reduces long-term maintenance burden and accelerates future LookdevXUfe modernization with a cleaner, leaner codepath and clearer build-time guarantees.

September 2025

1 Commits • 1 Features

Sep 1, 2025

2025-09 Autodesk/maya-usd monthly summary: Strengthened attribute value handling through expanded test coverage for Ufe::Attribute value access, focusing on robust interactions with Ufe::Value and comprehensive validation of getter/setter paths. The work targets correctness of generic and typed setCmd overloads, enabling safer evolution of attribute semantics within Maya USD.

August 2025

2 Commits • 2 Features

Aug 1, 2025

August 2025 monthly summary for Autodesk/maya-usd focusing on feature delivery and codebase maintainability. Delivered batch operation enhancements and code cleanups that directly improve authoring workflows and developer productivity. No explicit major bugs fixed this month; emphasis on correctness, test coverage, and build reliability.

July 2025

7 Commits • 1 Features

Jul 1, 2025

July 2025: In Autodesk/maya-usd, focused on stabilizing NodeGraph duplication and clipboard workflows. Fixed critical duplication issues to preserve and re-establish connections during copy-paste and to correctly maintain internal references during item duplication. Strengthened regression coverage with tests for copy-paste behavior and duplication robustness, and performed code-quality improvements without changing behavior. These changes reduce user-facing defects, streamline node graph workflows, and improve long-term maintainability and reliability of duplication features. Technologies demonstrated include C++/Python code hygiene, regression testing, and test automation for duplication pipelines.

June 2025

6 Commits • 1 Features

Jun 1, 2025

June 2025 (Autodesk/maya-usd) monthly summary focusing on delivering and hardening proxy-based lookdev workflows and USD material handling.

March 2025

1 Commits • 1 Features

Mar 1, 2025

Month 2025-03 focused on UI polish and usability improvements in Autodesk/maya-usd. Delivered a NodeGraph Icon Update in the Outliner, including new icons and build references in CMakeLists.txt and C++ source files. This change enhances node identification in the Outliner, contributing to faster scene navigation and reduced context switching for artists and developers.

Activity

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Quality Metrics

Correctness95.6%
Maintainability91.4%
Architecture91.0%
Performance87.2%
AI Usage21.0%

Skills & Technologies

Programming Languages

C++CMakePython

Technical Skills

Build System ConfigurationBuild SystemsC++C++ DevelopmentC++ developmentCMakeCode FormattingCode RefactoringIconographyLookDevLookdevLookdevXMayaMayaUSDModular Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Autodesk/maya-usd

Mar 2025 Mar 2026
7 Months active

Languages Used

C++CMakePython

Technical Skills

Build System ConfigurationIconographyTestingUI DevelopmentC++CMake