

Month: 2025-12 — Focused on stability, consistency, and gameplay controls across Phobos. Delivered three major changes that drive reliability and balance: corrected Map Event 601 logic to reflect existence checks, introduced dynamic ammo-based unit conversions with configurable thresholds (requires Ares), and added a global OnlyTargetHouseEnemy control for all House teams to standardize attack/move behavior. These changes improve reliability, reduce edge-case bugs, and provide clear configuration for tuning gameplay.
Month: 2025-12 — Focused on stability, consistency, and gameplay controls across Phobos. Delivered three major changes that drive reliability and balance: corrected Map Event 601 logic to reflect existence checks, introduced dynamic ammo-based unit conversions with configurable thresholds (requires Ares), and added a global OnlyTargetHouseEnemy control for all House teams to standardize attack/move behavior. These changes improve reliability, reduce edge-case bugs, and provide clear configuration for tuning gameplay.
July 2025 monthly summary focusing on delivering high-impact features and strengthening system maintainability for Phobos. Delivered two strategic features with clear business value and solid technical execution.
July 2025 monthly summary focusing on delivering high-impact features and strengthening system maintainability for Phobos. Delivered two strategic features with clear business value and solid technical execution.
April 2025 — Phobos (Phobos-developers/Phobos) focused on strengthening the shield system and improving configurability. Delivered Shield System Enhancements: shields now have self-healing when powered by specific buildings and a UI option to hide the shield’s pip frame when strength is zero. Updated documentation and credits to reflect these changes. The changes are tracked under commit 913523aaac6b82be5d29f84add2ccff288c22e6b and include two new tags for hiding the shield bar or recharging shields (#1177). No major bug fixes were required this month while the feature improvements laid groundwork for more resilient gameplay and clearer UX.
April 2025 — Phobos (Phobos-developers/Phobos) focused on strengthening the shield system and improving configurability. Delivered Shield System Enhancements: shields now have self-healing when powered by specific buildings and a UI option to hide the shield’s pip frame when strength is zero. Updated documentation and credits to reflect these changes. The changes are tracked under commit 913523aaac6b82be5d29f84add2ccff288c22e6b and include two new tags for hiding the shield bar or recharging shields (#1177). No major bug fixes were required this month while the feature improvements laid groundwork for more resilient gameplay and clearer UX.
March 2025 — Delivered EMP-Targeted Weapon Engagement Configuration (ForceWeapon.UnderEMP) enabling units to use a specific weapon when the target is EMP-affected. Implemented an override of Target under EMP attack behavior to support this configuration. No major bugs fixed this month. Impact: expands tactical options and resilience in EMP environments, improving mission effectiveness through configurable weapon behavior and clear traceability to commit 321877bf7db7032669dc81faab2878dc85126a91 and issue #769. Technologies/skills demonstrated: configuration-driven design, per-target behavior overrides, and robust commit traceability.
March 2025 — Delivered EMP-Targeted Weapon Engagement Configuration (ForceWeapon.UnderEMP) enabling units to use a specific weapon when the target is EMP-affected. Implemented an override of Target under EMP attack behavior to support this configuration. No major bugs fixed this month. Impact: expands tactical options and resilience in EMP environments, improving mission effectiveness through configurable weapon behavior and clear traceability to commit 321877bf7db7032669dc81faab2878dc85126a91 and issue #769. Technologies/skills demonstrated: configuration-driven design, per-target behavior overrides, and robust commit traceability.
February 2025: Core improvement to script action targeting in Phobos by excluding invisible buildings from targets. This bug fix prevents non-visible targets from being targeted in attack/move scripts, increasing reliability and fairness of automated/scripted actions. Implemented in commit dbe06234909d30a657b67ec10cab5b7a0e8ec336 as part of #1312.
February 2025: Core improvement to script action targeting in Phobos by excluding invisible buildings from targets. This bug fix prevents non-visible targets from being targeted in attack/move scripts, increasing reliability and fairness of automated/scripted actions. Implemented in commit dbe06234909d30a657b67ec10cab5b7a0e8ec336 as part of #1312.
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