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Furiousky

PROFILE

Furiousky

Furiousky worked on the hoi4-modding-den/Dens-HRE repository, delivering new playable countries, expanded national focus trees, and overhauled political and military systems for Hearts of Iron IV mods. They applied data-driven design and scripting in Paradox Script and YML to integrate features like the Venetian Republic, Catalonia, and Aragon, while rebalancing map data and manpower. Their work included UI development for factional influence, localization, and configuration management, ensuring consistent gameplay and maintainability. By addressing bugs, refining documentation, and updating game data structures, Furiousky enabled richer content, improved stability, and streamlined future mod development, demonstrating depth in both technical execution and design.

Overall Statistics

Feature vs Bugs

78%Features

Repository Contributions

57Total
Bugs
4
Commits
57
Features
14
Lines of code
35,639
Activity Months4

Work History

September 2025

15 Commits • 3 Features

Sep 1, 2025

Summary for 2025-09: - Delivered a comprehensive YCA National Focus Tree and Political/Military System Overhaul for Dens-HRE, including army/navy/air trees, new leaders/advisors, internal faction mechanics, events, updated focus prerequisites, and a functioning interim constitution mechanic. Completed the related icons, branch layouts, and OOBs; advanced ministers, generals/admirals, and high command integration. - Expanded the Catalonia region with new states Tarragona, Castellón, and Lleida in history and localization files, ensuring consistency across province lists. - Overhauled Factional Influence UI with new GUI elements, icons, progress bars, and localization updates to improve UX and clarity of influence progress. - Fixed critical issues affecting startup and gameplay: legacy character IDs, naval unit definitions, decision availability, and the loading screen background to ensure stability and consistency. - Business value and technical impact: strengthened mod stability, data-driven content capabilities, and user experience, enabling broader mod content, easier future updates, and clearer contributor workflows.

August 2025

9 Commits • 1 Features

Aug 1, 2025

August 2025 — Delivered a major feature expansion for the YCA mod in hoi4-modding-den/Dens-HRE, along with stability and data-quality fixes that improve playability and maintainability. Key feature: Catalonia added as a playable country and Aragon expanded with new states, leaders, ideologies, national ideas, and a redesigned political tree UI (YCA mod). Notable incremental commits supported iterative development, including skeleton work for the YCA political tree and internal faction WIP.

July 2025

17 Commits • 6 Features

Jul 1, 2025

Concise monthly summary for July 2025 focused on delivering Venice/XVE enhancements in the Dens-HRE mod, aligning with business value of richer gameplay, balance, and world-building for Hearts of Iron IV players. Key technical effort spanned OOB setup, balance of power systems, state/ manpower data, building and stability mechanics, Istria integration, and national focus expansion, with a strong emphasis on data-driven design, localization, and UI integration.

June 2025

16 Commits • 4 Features

Jun 1, 2025

June 2025 monthly summary for hoi4-modding-den/Dens-HRE: Delivered multiple high-impact features, major map/data overhauls, and quality fixes that collectively improve gameplay realism and mod maintainability, delivering clear business value by expanding playable content and balancing regional dynamics. Key features delivered include Venetian Republic (XVE) full integration across setup, leadership, flag assets, historical stances, gathering storm entry, national ideas, starting divisions, naval OOB, and region-specific map adjustments; Istrian Freedom Front (IFF) added as a new playable country with graphics culture, flag assets, history, and leaders, plus introductory screen and portraits; Mediterranean map/data overhaul introducing Corfu, Dalmatia, Cattaro, Scutari, and Gorizia, with manpower/building adjustments, map definitions CSV updates, and removal of obsolete buildings to rebalance the map. Documentation update: README note reflecting XIF entry. Major fixes and quality improvements included map data patches and targeted fixes (e.g., Electric Boogaloo; Italian smallpox) to improve stability and balance. Overall impact: expanded playable content, richer regional realism, and improved onboarding and documentation, contributing to faster iteration cycles and higher mod quality. Technologies/skills demonstrated: data-driven map and state design, asset pipelines (flags, leadership, GFX), OOB and manpower balancing, introduction screens and portraits, and documentation alignment for release readiness.

Activity

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Quality Metrics

Correctness83.0%
Maintainability81.4%
Architecture80.8%
Performance78.0%
AI Usage25.2%

Skills & Technologies

Programming Languages

GFXGMLMarkdownN/AParadox ScriptTXTTextYMLbmpdds

Technical Skills

Character DesignConfigurationConfiguration FilesConfiguration ManagementContent CreationData ConfigurationData ManagementData Structure ManagementDecision ScriptingDocumentationEvent ScriptingGUI DevelopmentGame Data ManagementGame DevelopmentGame Modding

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

hoi4-modding-den/Dens-HRE

Jun 2025 Sep 2025
4 Months active

Languages Used

MarkdownParadox ScriptTextbmptgatxtymlGML

Technical Skills

ConfigurationConfiguration ManagementData ManagementDocumentationGame DevelopmentGame Modding

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